> For the complete documentation index, see [llms.txt](https://docs.cryptohunter.world/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cryptohunter.world/tokenomics/token-economy/seasonal-pvp-rewards.md).

# Seasonal PVP Rewards

CryptoHunter World introduces an engaging Player vs. Player (PVP) system to complement its Move-to-Earn (M2E) gameplay. This PVP system operates on a seasonal basis, rewarding competitive players with tokens and exclusive in-game benefits. Here's how the system is structured:

#### **1. PVP Season Overview**

* **Duration**: Each season spans **3 months**. (Season duration may be subject to change.)
* **Tiers**: Players are ranked into seven tiers:
  * **Bronze**: 0-999 Point
  * **Silver**: 1000- 1999 Point&#x20;
  * **Gold**: 2000-2999 Point&#x20;
  * **Platinum**: 3000-3999 Point
  * **Diamond**: 4000-4999 Point
  * **Master**: 5000 points or more
  * **Pro Hunter**: Reserved for the **top 100 players** globally.

#### **2. Token Distribution**

**Daily Distribution**

* **Total Daily Tokens**: **100,000 XHUNT**
  * **30,000 XHUNT**: Distributed daily through battle victories.
    * **Mechanism**: Randomized token drops upon victory, with probabilities varying by tier.
    * **Example**:
      * Bronze Tier: 5% chance of receiving tokens after victory.
      * Gold Tier: 7% chance of receiving tokens after victory.
      * Pro Hunter: 15% chance of receiving tokens after victory.

It may end when all daily tokens are distributed.

**Seasonal Accumulated Rewards**

* **70,000 XHUNT**: Allocated daily to a seasonal pool and distributed at the season's end.
* **Distribution Mechanism**: Tokens are proportionally allocated based on player performance and tier placement.
  * **Example**:
    * Pro Hunters receive the largest share of the seasonal pool.
    * Bronze-tier players receive a smaller proportional reward.

#### **3. PVP Battle Rules**

* **Dynamic Seasonal Rules**: Each season introduces unique rules that encourage diverse strategies:
  * **Cryptids Restrictions**: Certain Cryptid types may be banned or receive stat adjustments.
  * **CP Restriction**: Cryptids with a certain CP or higher cannot participate in battle.
  * **Type Restriction**: Cryptids of a certain type cannot participate in battle.

#### **5. Random Token Drops in Battles**

* **Randomized Distribution**:
  * **Probability-Based Rewards**: Higher-tier players have better chances of receiving tokens for battle victories.
  * **Tier Token Probabilities** (Example):
    * Bronze: 5% chance to earn 3 XHUNT per victory.
    * Silver: 6% chance to earn 5 XHUNT per victory.
    * Pro Hunter: 15% chance to earn 40 XHUNT per victory.

**Daily Random Token Drops**:

#### Tier-Based Victory Rewards

| Tier       | Chance (%) | Tokens Per Victory |
| ---------- | ---------- | ------------------ |
| Bronze     | 5%         | 3 XHUNT            |
| Silver     | 6%         | 5 XHUNT            |
| Gold       | 7%         | 10 XHUNT           |
| Platinum   | 8%         | 15 XHUNT           |
| Diamond    | 9%         | 20 XHUNT           |
| Master     | 10%        | 30 XHUNT           |
| Pro Hunter | 15%        | 40 XHUNT           |

#### Seasonal Reward Pool Distribution

<table><thead><tr><th width="391">Tier</th><th>Reward Share (%)</th></tr></thead><tbody><tr><td>Bronze</td><td>5%</td></tr><tr><td>Silver</td><td>10%</td></tr><tr><td>Gold</td><td>15%</td></tr><tr><td>Platinum</td><td>20%</td></tr><tr><td>Diamond</td><td>25%</td></tr><tr><td>Master</td><td>15%</td></tr><tr><td>Pro Hunter</td><td>10%</td></tr></tbody></table>


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