> For the complete documentation index, see [llms.txt](https://docs.cryptohunter.world/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cryptohunter.world/game-module/cryptid-monster/personality.md).

# Personality

### Overview

In CryptoHunter World, each Cryptid has a unique personality that adds an additional layer of strategy to battles and gameplay. Personalities influence key attributes such as health points (HP), attack (ATK), defense (DEF), and speed (SPD), providing both advantages and disadvantages. This dynamic system encourages players to consider not only their Cryptids' types but also their personalities when building their teams and developing strategies.

### List of Personalities

List of Personalities There are 11 unique personalities that Cryptids can possess, each offering a distinct combination of bonuses and penalties:

"Calm, Lazy, Stirabout, Coward, Challenging, Rude, Aggressive, Kind, Careful, Speedy, Mean"

### Personality Effects on Attributes&#x20;

The table below illustrates the bonuses and penalties for each personality:

<table data-header-hidden><thead><tr><th width="163"></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Personality</strong></td><td><strong>Bonus</strong></td><td><strong>Penalty</strong></td></tr><tr><td><strong>Calm</strong></td><td>DEF +15% (Increased Defense)</td><td>ATK -10% (Reduced Attack)</td></tr><tr><td><strong>Lazy</strong></td><td>HP +20% (Increased Health Points)</td><td>SPD -15% (Reduced Speed)</td></tr><tr><td><strong>Stirabout</strong></td><td>ATK +10%, SPD +10% (Increased Attack and Speed)</td><td>HP -15% (Reduced Health Points)</td></tr><tr><td><strong>Coward</strong></td><td>SPD +20% (Increased Speed)</td><td>HP -10%, DEF -10% (Reduced Health Points and Defense)</td></tr><tr><td><strong>Challenging</strong></td><td>ATK +15% (Increased Attack)</td><td>DEF -10%, SPD -10% (Reduced Defense and Speed)</td></tr><tr><td><strong>Rude</strong></td><td>ATK +10%, HP +10% (Increased Attack and Health Points)</td><td>DEF -10% (Reduced Defense)</td></tr><tr><td><strong>Aggressive</strong></td><td>ATK +20% (Increased Attack)</td><td>DEF -15%, SPD -5% (Reduced Defense and Slightly Reduced Speed)</td></tr><tr><td><strong>Kind</strong></td><td>DEF +15%, HP +10% (Increased Defense and Health Points)</td><td>ATK -10% (Reduced Attack)</td></tr><tr><td><strong>Careful</strong></td><td>DEF +10%, SPD +10% (Increased Defense and Speed)</td><td>HP -10% (Reduced Health Points)</td></tr><tr><td><strong>Speedy</strong></td><td>SPD +25% (Greatly Increased Speed)</td><td>HP -15%, DEF -10% (Reduced Health Points and Defense)</td></tr><tr><td><strong>Mean</strong></td><td>ATK +15%, SPD +15% (Increased Attack and Speed)</td><td>HP -20% (Greatly Reduced Health Points)</td></tr></tbody></table>


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