CryptoHunter World
  • 👋Overview
    • Problems and solutions
    • Roadmap
    • Official Links
  • Game Module
    • Hunter Mode
      • Hunter Mode 2.0: New Exploration with AI
    • Adventure Mode
    • Cryptid (Monster)
      • Personality
      • SPEED (SPD)
    • Item System
      • Item Drop System
      • Boost item
      • Ethereal Beacon
    • Battle System
      • Cryptids Type
      • Raid System
  • Tokenomics
    • Token Economy
      • Cryptid Token
      • Glint Utility Token
      • Token Distribution in Hunter Mode
      • Seasonal PVP Rewards
    • Shoes-NFT
      • Shoes Attributes
      • Shoes Level & Option
        • Option List & Costs
      • Shoes Types
      • HP & Energy System
        • Score System
        • HP Decrease System
        • HP Repair Cost
      • Shoes Minting
        • Minting price
        • Genesis NFT
      • Ethereal NFT Shoes
  • Policies
    • Security Audit
    • Privacy
    • Terms of Use
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On this page
  • Overview
  • List of Personalities
  • Personality Effects on Attributes
  1. Game Module
  2. Cryptid (Monster)

Personality

Cryptids Personality System

Overview

In CryptoHunter World, each Cryptid has a unique personality that adds an additional layer of strategy to battles and gameplay. Personalities influence key attributes such as health points (HP), attack (ATK), defense (DEF), and speed (SPD), providing both advantages and disadvantages. This dynamic system encourages players to consider not only their Cryptids' types but also their personalities when building their teams and developing strategies.

List of Personalities

List of Personalities There are 11 unique personalities that Cryptids can possess, each offering a distinct combination of bonuses and penalties:

"Calm, Lazy, Stirabout, Coward, Challenging, Rude, Aggressive, Kind, Careful, Speedy, Mean"

Personality Effects on Attributes

The table below illustrates the bonuses and penalties for each personality:

Personality

Bonus

Penalty

Calm

DEF +15% (Increased Defense)

ATK -10% (Reduced Attack)

Lazy

HP +20% (Increased Health Points)

SPD -15% (Reduced Speed)

Stirabout

ATK +10%, SPD +10% (Increased Attack and Speed)

HP -15% (Reduced Health Points)

Coward

SPD +20% (Increased Speed)

HP -10%, DEF -10% (Reduced Health Points and Defense)

Challenging

ATK +15% (Increased Attack)

DEF -10%, SPD -10% (Reduced Defense and Speed)

Rude

ATK +10%, HP +10% (Increased Attack and Health Points)

DEF -10% (Reduced Defense)

Aggressive

ATK +20% (Increased Attack)

DEF -15%, SPD -5% (Reduced Defense and Slightly Reduced Speed)

Kind

DEF +15%, HP +10% (Increased Defense and Health Points)

ATK -10% (Reduced Attack)

Careful

DEF +10%, SPD +10% (Increased Defense and Speed)

HP -10% (Reduced Health Points)

Speedy

SPD +25% (Greatly Increased Speed)

HP -15%, DEF -10% (Reduced Health Points and Defense)

Mean

ATK +15%, SPD +15% (Increased Attack and Speed)

HP -20% (Greatly Reduced Health Points)

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Last updated 5 months ago