Personality
Cryptids Personality System
Last updated
Cryptids Personality System
Last updated
In CryptoHunter World, each Cryptid has a unique personality that adds an additional layer of strategy to battles and gameplay. Personalities influence key attributes such as health points (HP), attack (ATK), defense (DEF), and speed (SPD), providing both advantages and disadvantages. This dynamic system encourages players to consider not only their Cryptids' types but also their personalities when building their teams and developing strategies.
List of Personalities There are 11 unique personalities that Cryptids can possess, each offering a distinct combination of bonuses and penalties:
"Calm, Lazy, Stirabout, Coward, Challenging, Rude, Aggressive, Kind, Careful, Speedy, Mean"
The table below illustrates the bonuses and penalties for each personality:
Personality
Bonus
Penalty
Calm
DEF +15% (Increased Defense)
ATK -10% (Reduced Attack)
Lazy
HP +20% (Increased Health Points)
SPD -15% (Reduced Speed)
Stirabout
ATK +10%, SPD +10% (Increased Attack and Speed)
HP -15% (Reduced Health Points)
Coward
SPD +20% (Increased Speed)
HP -10%, DEF -10% (Reduced Health Points and Defense)
Challenging
ATK +15% (Increased Attack)
DEF -10%, SPD -10% (Reduced Defense and Speed)
Rude
ATK +10%, HP +10% (Increased Attack and Health Points)
DEF -10% (Reduced Defense)
Aggressive
ATK +20% (Increased Attack)
DEF -15%, SPD -5% (Reduced Defense and Slightly Reduced Speed)
Kind
DEF +15%, HP +10% (Increased Defense and Health Points)
ATK -10% (Reduced Attack)
Careful
DEF +10%, SPD +10% (Increased Defense and Speed)
HP -10% (Reduced Health Points)
Speedy
SPD +25% (Greatly Increased Speed)
HP -15%, DEF -10% (Reduced Health Points and Defense)
Mean
ATK +15%, SPD +15% (Increased Attack and Speed)
HP -20% (Greatly Reduced Health Points)