# Item Drop System

### 🧩 Web3 Items – Item Drop System in Hunter Mode

#### 🎮 Item Acquisition in Hunter Mode

In Hunter Mode (M2E), users can obtain various items while engaging in physical activity.\
These items are essential for gameplay enhancement, NFT development, and event participation.

Item drops are influenced by the **Luck stat of the user's NFT shoes**, and are determined through a **time-based system**,\
where **a drop chance is calculated once every minute** of activity.

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#### 🎯 Luck-Based Drop Probability

* The **Luck stat** of NFT shoes significantly impacts the drop chance.
* Item drop probability is **calculated every 1 minute** during active movement.
* Each full minute provides **one opportunity** to obtain an item.

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#### 📐 Item Drop Probability Formula

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| Component             | Description                                     |
| --------------------- | ----------------------------------------------- |
| **BaseProbability**   | Base drop chance (e.g., 3%)                     |
| **Luck**              | Luck stat of the equipped NFT shoe              |
| **LuckScalingFactor** | Multiplier that increases probability with Luck |

* **The maximum drop probability is capped at 100%.**
* **Example**: If Luck = 60 and LuckScalingFactor = 0.05%,\
  `Drop Chance = 3% + (60 × 0.05%) = 6% per minute`

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#### ⏱ Drop Timing Structure

* The system performs **one item drop check every 60 seconds** during Hunter Mode.
* For example, during 5 minutes of activity, a user receives up to 5 item drop chances.
* Optional: Anti-duplication logic can be implemented to avoid consecutive identical drops.

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#### 📌 Summary

> In CryptoHunter World, the Hunter Mode reward system is designed to\
> reward users based on **real-time movement and the strategic use of NFT shoes with higher Luck stats**.\
> Unlike traditional energy-based systems, this structure encourages consistent activity,\
> and connects user effort with meaningful in-game rewards.
