HP Decrease System
Last updated
Last updated
Shoes NFTs in CryptoHunter World have a durability mechanic represented by their HP (Health Points). As energy is consumed in Hunter Mode (Move-to-Earn, M2E), the HP of the Shoes NFTs gradually decreases. Maintaining a Shoes NFT’s HP above a critical threshold is essential for optimal gameplay, as users cannot earn scores in Hunter Mode if the HP drops below 80. This system introduces a strategic layer to NFT management, where players must balance activity with resource allocation to maintain their Shoes’ usability and functionality.
Energy Consumption and HP Decrease
Energy is consumed in Hunter Mode at a rate of 1 energy per 5 minutes of activity. HP decreases in proportion to the energy consumed during gameplay. Impact of HP at 80 or Below
If the HP of a Shoes NFT falls below 80, the player becomes unable to earn scores in Hunter Mode. To resume score acquisition, the Shoes NFT's HP must be restored to 80 or above. This mechanic emphasizes the importance of regular HP management and maintenance.
The Comfort attribute of Shoes NFTs directly impacts the rate of HP decrease. A higher Comfort attribute reduces the rate of HP loss, allowing players to use their NFTs for longer periods in Hunter Mode. This mechanic encourages strategic investment in high-Comfort NFTs and rewards players who optimize their equipment.
The rate at which HP decreases is determined by a formula that incorporates the Shoes NFT's Comfort attribute and the energy consumed during gameplay:
Variables:
BaseRate: The base rate of HP decrease per unit of energy.
Comfort: The Comfort attribute value of the Shoes NFT.
C_f: A scaling factor that determines the impact of the Comfort attribute
EnergyUsed: The amount of energy consumed during Hunter Mode.
This formula ensures that Shoes NFTs with higher Comfort attributes exhibit slower HP reduction, promoting long-term gameplay and strategic planning.
Initial specific data for the service may be subject to change for balance patch.