Cryptids Type
CryptoHunter World: Type-Based Battle System
Last updated
CryptoHunter World: Type-Based Battle System
Last updated
In CryptoHunter World, battles are driven by a carefully designed system that leverages type-based interactions, stat management, and skill dynamics. "Type-Based Battle System" explains the Final Damage Formula for skill calculations, which incorporates various factors such as level, type advantages, and environmental effects. The formula is designed to ensure balanced gameplay while promoting strategic depth and engagement.
The damage dealt in battles is determined by the following formula:
BaseSkillDamage
The foundational damage value unique to each skill.
A (ATK)
The attack stat of the attacker.
A higher stat value results in increased damage.
LV (Level)
The attacker's level affects damage scaling.
Formula Component: LV×2/5 +2
D (Defense)
The defender's stat used to reduce incoming damage.
crit (Critical Hit Multiplier)
Applied when a critical hit occurs.
Default value is 1.5
STAB (Same-Type Attack Bonus)
Bonus applied if the skill's type matches the attacker's type.
Default value is 1.5
Type1 and Type2
Measure the effectiveness of the attacker’s primary and secondary types against the defender.
Type Effectiveness
Determines interaction between the attacker and defender types, capped at 2.0 for balance.
Additional Battle Elements
External factors like items, environmental effects, or status conditions that modify damage.
Initial specific data for the service may be subject to change for balance patch.
CryptoHunter World’s battle system is designed to combine strategy, type synergy, and balanced mechanics. This approach ensures long-term engagement and a thriving ecosystem of competitive play.
The full type chart displays the strengths and weaknesses of each type. Look down the left side for the attacking type, then move across to see how effective it is against each Cryptids type.