HP & Energy System

Shoe HP (Health Points)

According to the table below, if the Health Points of the shoes NFT fall below a certain level, the score acquisition efficiency also decreases. Therefore, it is important to take care of your shoes so that you can always maintain your Health Points above a certain level. Health Points can be recovered by purchasing items using CHW tokens.

Health Points of Shoe NFTEfficiency of Score acquisition

80 < HP ≤ 100

100%

60 < HP ≤ 80

80%

40 < HP ≤ 60

60%

20 < HP ≤ 40

30%

0 < HP ≤ 20

10%

How to obtain Energy?

When Hunter Mode is activated, 0.2 energy is consumed per minute, and users can use Hunter Mode for 5 minutes per 1 energy. This energy is automatically recharged by 3 energy once a day. To obtain additional energy, users can purchase and recharge items using CHW tokens.

What is the Energy Cap?

Energy cap is the maximum energy a user can have. Additionally, as the user's energy cap increases, the amount of daily energy recovery also increases. Users need Energy Orbs to increase their energy cap, and these Energy Orbs can be obtained by burning NFT shoes.

RarityBurnObtained Energy Orb

Normal

1 NFT Shoes

100

Rare

1 NFT Shoes

500

Epic

1 NFT Shoes

2,500

Unique

1 NFT Shoes

12,000

Legend

1 NFT Shoes

55,000

Energy cap increase table according to the energy orbs obtained

Total Energy orbEnergy Cap IncreaseDaily energy recovery bonus

300

3 -> 4

Total +3 energy per day

800

4 -> 5

-

1200

5 -> 6

-

1600

6 -> 7

-

2000

7 -> 8

-

2500

8 -> 9

-

3000

9 -> 10

-

3500

10 -> 11

+3 (Total +6 energy per day)

4200

11 -> 12

-

5000

12 -> 13

-

5800

13 -> 14

-

7000

14 -> 15

-

7800

15 -> 16

+2 (Total +8 energy per day)

9000

16 -> 17

-

10000

17 -> 18

-

12000

18 -> 19

-

13500

19 -> 20

+3 (Total +11 energy per day)

15500

20 -> 21

-

18000

21 -> 22

-

20000

22 -> 23

-

22000

23 -> 24

-

24000

24 -> 25

+4 (Total +12 energy per day)

26000

25 -> 26

-

28000

26 -> 27

-

30000

27 -> 28

-

35000

28 -> 29

-

40000

29 -> 30

+4 (Total +16 energy per day)

55000

30 -> 40

+6 (Total +22 energy per day)

Information in the table above may be subject to change during the testing phase with short notice.

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