# Overview

Welcome to Crypto Hunter World! This unique game world will transform you from an ordinary player into a true hunter. In a world full of unknown creatures called Cryptids, an exciting adventure awaits you as you become a professional hunter. Now, explore various areas, fight against various unidentified Cryptids, make new companions, and begin your journey as a Hunter. Traverse uncharted territory, uncover hidden mysteries, and create an unforgettable experience in Crypto Hunter World, where every encounter becomes a thrilling adventure.

More than just a game, Crypto Hunter World aims to make players' daily lives more valuable and enjoyable by helping them explore and exercise in the real world.

Crypto Hunter World is the world's first blockchain-based collectable RPG Move-to-Play service equipped with GPS functionality. Created by combining P2E (Play-to-Earn) and M2E (Move-to-Earn) systems, this game measures and rewards the amount of activity by users. This is a Web3 lifestyle application and invites users to a real adventure in the digital world.

### Game Features and Advantages

* **Unknown creatures, "Cryptids"**\
  Crypto Hunter World is a fascinating world filled with unknown creatures called Cryptids. As you explore various areas, you can fight against various cryptids or can make new companions.
* **Combination of P2E and M2E systems**\
  Crypto Hunter World is an innovative platform that combines M2E (Move to Earn) and P2E (Play to Earn) services. We know that simple smartphone pedometer systems can threaten the economic viability of P2E services. To solve this problem, we added the world's first GPS-based pedometer function to track various activities such as user's steps and speed, and utilize cutting-edge blockchain technology to ensure transparency, fairness, and security within the game.
* **Real-World Integration**\
  CryptoHunter World seamlessly integrates real-world exploration, promoting physical activity while offering engaging rewards in the digital realm. This innovative Web3 lifestyle application not only encourages healthy habits but also ensures users find enjoyment and meaningful rewards through their everyday movements.

Get started right now! Escape your ordinary daily life and enjoy a new level of experience through exciting adventures in Crypto Hunter World. Your adventure begins now!


# Problems and solutions

### Problem - 1:  Smartphone Pedometer

Smartphone pedometers provide the ability to track users' physical activity. However, this function can also be activated by shaking the smartphone mechanically or by hand, and AppTech services that use various smartphone pedometers are exposed to abuse. We conclude that apps that measure the number of steps a user takes and provide rewards or incentives are vulnerable to abusing and can completely destroy the token economy when linked to blockchain.

### Problem - 2: X2E’s Token Economy

Many X-to-Earn (X2E) services have been launched over the years. However, most have suffered from a decline in token value as their popularity increased. As the number of service users increases, a paradoxical problem arises: the number of utility tokens issued increases rapidly, causing the price to fall. This leads to hyperinflation, which causes token values ​​to plummet, the normal token economy does not function, and the vicious cycle of user churn repeats.

### Solutions - 1: Solving abuse problem

Crypto Hunter World is an innovative platform that combines Move to Earn (M2E) and Play to Earn (P2E) services. We recognize that simple smartphone pedometer systems can threaten the economics of P2E services. To solve this, we utilize the world's first GPS-based pedometer function and cutting-edge blockchain technology to ensure transparency, fairness, and security within the game.\
This GPS-based pedometer prevents abuse by tracking user activities such as walking speed and steps, etc.\
Crypto Hunter World's Anti-Cheating System boasts the highest performance among all Move to Play services and plays the most important role in maintaining a stable token economic model. Our system accurately tracks user activity, prevents cheating, and provides a fair gaming environment.\
With Crypto Hunter World, users can exercise, play games, and earn rewards in a safe and trusted environment.

### Solutions - 2: Daily token minting limit

CryptoHunter World limits and manages the daily token minting quantity based on user data. Additionally, we set a maximum on the daily token minting quantity to prevent hyperinflation and stabilize token value. The data that determines the daily token minting quantity is as follows:

* Number of users (DAU, MAU)&#x20;
* &#x20;NFT repair cost&#x20;
* Item Purchase Cost&#x20;
* Utility Token Burn Amount&#x20;

This data-driven approach allows CryptoHunter World to maintain a sustainable and stable token economy, providing long-term incentives to users and maintaining a healthy ecosystem.

### Solutions - 3: Game system linked to token economy

CryptoHunter World is not just a Pay-to-Win service. In this game, there are Cryptids with various types and skills, and the outcome of the battle depends on how you use and combine them. Since not only strong Cryptids win, users need various types of Cryptids according to the established rules and regulations. This system encourages users to make more strategic designs and provides more fun.

Users must strive to own a variety of Cryptids, and they may need to let go of other Cryptids to strengthen their collection. This system allows users to naturally use in-game items and tokens, thereby preventing hyperinflation. As a result, we create a healthy gaming ecosystem by maintaining a balance of in-game items, Cryptids, and tokens.

### Solutions - 4: Token Burn Mechanism

While it is important to prevent excessive inflation, a system that appropriately regulates token circulation is also important. CryptoHunter World incorporates utility token usage in various game systems, such as purchasing game items and repairing NFT shoes, and many of the utility tokens used are incinerated and managed.

While some users may strive for short-term profits, others will strive to become Pro-Hunters by reinvesting their tokens for greater growth and opportunities. Such a system will have a significant impact in limiting token inflation and maintaining a stable token economic ecosystem.


# Roadmap

**ducing the roadmap of the CryptoHunter World service.**<br>

<figure><img src="/files/NogxxkxWBeXo7X9xEJib" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/RSdxgcAyL8MCasWzPqgj" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/5OuyqoLR9U1NOLxEXsVw" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/VbVZh7qT2S0eRHmd4qRz" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/CBLgaDZ9quq4Jj3efnt4" alt=""><figcaption></figcaption></figure>

### Crypto Hunter World: Development roadmap

Crypto Hunter World plans to continuously provide users with new features and content through its roadmap. With important updates and events scheduled each quarter, users will constantly enjoy new experiences.

## 2024 Q3: Crypto Hunter World is released to the world.

1. **Beta Launch**

Crypto Hunter World's iOS and Android applications will enter a BETA testing phase, onboarding over 50,000 users from around the world.

2. **BETA Test Airdrop Event**

We are holding an airdrop event of 1 million tokens for beta test participants.

3. **Token Listing on CEX:**

Crypto Hunter World tokens will be listed on major centralized exchanges (CEX).

4. **Hunter NFT Shoes box Sale**

A limited NFT sale will be held for beta testers and early hunters of CryptoHunter World.

## 2024 Q4: Full-Featured Beta Service

1. **Token Minting**

Utility token distribution will begin through the Crypto Hunter World service and rewards will be paid to service users.

2. **In-App Marketplace**

launched an In-App marketplace for trading NFTs, allowing users to freely buy and sell assets.

3. **New Partnerships**

We plan to expand the scope and influence of the project by establishing various partnerships..

4. **Staking System**

Adding a DeFi system gives users the opportunity to stake tokens and earn additional rewards.

**Our goal for Q4 is to secure more than +100,000 users and launch stable services.**

## 2025 Q1: Expanding Horizons

1. **Hunter Mode 2.0**

Utilizes AI technology to provide users with a more immersive and personalized exploration experience.

2. **PvP mode + Rank System**

Users can participate in tournaments and win prizes using the Cryptids they have collected.

3. **Guild System**

We are adding a guild system where users can form guilds and work together to achieve goals.

4. **Multichain system**

Supports multiple blockchains, allowing users to play games on various networks.

## 2025 Q2: Fully Realized Vision

1. **CryptoHunter World Official Service**

We officially release the final version with all features and make it available to users around the world.

2. **Google Maps Integration**

The game will seamlessly integrate with Google Maps, allowing players to navigate the real world and discover Cryptids in their local environments.

3. **AR Functionality**

Augmented reality capabilities will be added, enabling players to interact with Cryptids in the physical world through their mobile devices.

4. **Pro-Hunter Licenses**

Adds a Pro-Hunter licensing system and provides special privileges and rewards to experienced users.

CryptoHunter World's roadmap is based on current expectations and may be accelerated or delayed depending on future development progress, technical issues, changes in external environment, etc. \
The release schedule for certain features or services may be delayed or changed, and the roadmap may be modified accordingly. The CryptoHunter World team will announce changes as quickly and accurately as possible. Development priorities may change depending on user feedback, market trends, technological advancements, etc. \
This is part of our effort to provide the best user experience. This roadmap is for informational purposes only and project details are subject to change.


# Official Links

### Official Website Link

* Crypto Hunter World Website\
  \-  <https://cryptohunter.world>

### Official Social Media Link

* Telegram)\
  &#x20;\- Announce : <https://t.me/Cryptohunter_ANNOUNCEMENT>\
  &#x20;\- Global : <https://t.me/Cryptohunter_OFFFICIAL_COMMUNITY>
* Twitter\
  &#x20;\- <https://x.com/CryptohunterX2E>
* Medium\
  \- <https://medium.com/@cryptohunterworld>

### Official NFT Marketplace

* OpenSea


# Hunter Mode

Hunter Mode is the core mode of CryptoHunter World, designed to allow players to experience a true adventure as a hunter. This mode is an **M2E (Move to Earn) + P2E (Play to Earn)** service model that integrates the user's real-world activities with the game. The specific functions and features of Hunter Mode are as follows:

1. **GPS-based activity tracking**&#x20;

Hunter Mode uses the GPS function to track the user's walking speed and moving distance in real time. This allows users to actually walk around and spot and capture cryptids. Since this system works based on users' actual activities, it prevents abuse and ensures fair gameplay.

2. **Score-based reward system (M2E)**

While Hunter Mode is activated, all user activities are converted into score points. This score influences utility token distribution and users can receive token rewards based on their score.\
Factors that affect your the score include:

* GPS accuracy: Accuracy of the user's location and movement path.&#x20;
* Target speed: The degree to which a specified target speed is maintained.&#x20;
* Exercise Time: Time and energy spent exercising.
* Type of Shoes NFT: Score bonus depending on the type of NFT shoes worn by the user
* Performance of Shoes NFT: Additional scores based on the Performance stat of Shoes NFT.
* Battles against Cryptid: Number of battles won.
* Cryptid Capture: Number of cryptids captured.
* Cryptid Rarity: Bonus points based on the rarity of the Cryptid user capture.

3. **Cryptid capture and battle (P2E)**

In Hunter Mode, you have a certain chance to discover and capture wild cryptids. When encountering a cryptid, the user can choose whether to battle or run away. To capture a wild cryptid, you can use a Crypball on the battle page. The capture probability varies depending on the wild cryptid's health or the type of Crypball. Additionally, you can receive additional rewards even if you win the battle without catching a wild Cryptid.

**Hunter Mode combines the user's real-world activities with gameplay to provide a richer, more immersive experience. This mode allows users to explore the real world and enjoy a healthy lifestyle. Enter Hunter Mode and become a Pro-Hunter!**


# Hunter Mode 2.0: New Exploration with AI

## Hunter Mode 2.0: Explore CryptoHunter World with AI

CryptoHunter World's Hunter Mode aims to further enhance the gaming experience by introducing AI technology. The newly added AI features will provide users with more interesting and immersive gameplay, and maximize the fun of exploring various areas and meeting various Cryptids.

**1. Location-based AI**

Activities in Hunter Mode 2.0 go beyond simple movement to provide a more in-depth experience. The M2E service can easily feel like a boring daily task of walking or running through a specific area. CryptoHunter World introduces location-based AI technology to solve this problem and further develop the Move to Play service.

When Hunter Mode 2.0 is activated, AI-based location analysis will reveal specific types of Cryptids based on the user's path and environment. For example, Electric and Psychic types of Cryptids appear more frequently in urban areas, while Grass and Ground types of Cryptids that fit the surrounding environment will appear in forests or mountainous areas. This will further blur the boundaries between the real world and the game, providing users with a more immersive exploration experience.

**2. Real-time learning and adaptation**

The AI ​​in Hunter Mode learns the user's play style and behavior patterns in real time, and dynamically adjusts the appearance patterns of Cryptids. \
Currently, CryptoHunter World is designed to have Cryptids appear with a certain probability depending on the user's movement distance and the characteristics of the NFT shoes, but this part needs continuous improvement. \
Users may feel frustrated when they frequently encounter only certain types of Cryptids, when the Cryptids they need do not appear, or when they repeatedly encounter Cryptids that are too powerful and give up the battle. \
To prevent this, the AI ​​analyzes the user's play style and behavior patterns to make various Cryptids appear, providing diversity in the game. In addition, depending on the user's exploration style, the AI ​​can provide special events and rewards for specific areas or situations. \
The AI's real-time learning and adaptation capabilities will allow users to experience new experiences every time, and users will be able to continuously immerse themselves in the game without getting bored even with repeated play.

**3. AI-based difficulty adjustment**

Hunter Mode 2.0 is designed to adjust the difficulty according to the user's skill level. \
Beginners will encounter relatively easy Cryptids, while experienced players will encounter more powerful and rare Cryptids. \
AI will analyze the user’s play data and automatically adjust the appropriate difficulty level, ensuring that all players can enjoy the game in a fair and challenging environment. These AI features will make Hunter Mode a more diverse and personalized experience.

CryptoHunter World will provide innovative M2E services through the Hunter Mode 2.0 update with AI features, bringing new challenges and opportunities to users. \
Hunter Mode 2.0, which will be released in Q1\~Q2 2025, will enable more user-friendly gameplay and immersive exploration, strengthening CryptoHunter World's core values ​​and establishing itself as a leader in the Web3 Move to Play service ecosystem.

{% hint style="info" %}
Hunter Mode 2.0 is currently in development and is expected to be released between Q1 and Q2 2025. \
We will try to update Hunter Mode 2.0 as quickly as possible.
{% endhint %}


# Adventure Mode

## Adventure Mode: Opening the Door from Web2 to Web3

Adventure mode is basically a service for free users. Users cannot earn blockchain tokens in this mode, but can enjoy the basic game system. Additionally, users can enjoy the Move to Play game through a basic smartphone pedometer system and catch various Cryptids in Crypto Hunter World through mission rewards.

The biggest feature of Adventure Mode is to provide Web2 users with the opportunity to join the Web3 ecosystem. Mission rewards provide the opportunity to acquire Ethereal-grade NFT shoes, which allow Web2 users to experience the Web3 ecosystem for a certain period of time.

Ethereal-grade NFT shoes are experiential NFT shoes that allow you to experience NFT mode, which cannot be traded, repaired, or energy recovered.

This experience will help Web2 users understand the Web3 ecosystem more quickly and further provide opportunities to enter the Web3 ecosystem.

### **Daily Mission List for Beta test.**

| Mission        | Rewards                                              |
| -------------- | ---------------------------------------------------- |
| 1000 Steps     | Item Box (Crypball 1 + Healing Drink 1)              |
| 1500 Steps     | Discover Cryptid                                     |
| 3000 Steps     | Ethereal NFT Shoes 1                                 |
| 3500 Steps     | Discover Cryptid                                     |
| 4000 Steps     | Normal Cube                                          |
| 5000 Steps     | Item Box (Crypball 2 + Energy Mushroom 1)            |
| 5500 Steps     | Discover Cryptid                                     |
| 7000 Steps     | Item Box (Elixir 1 + Essence 100 + Super CrypBall 2) |
| 8000 Steps     | Beta Cube                                            |
| 10000 Steps    | Ethereal NFT Shoes 1                                 |
| Advertisement  | Item Box (Super CrypBall 2 + Elixir 1)               |
| Daily Check-in | Item Box (Crypball 5 + Healing Drink 3)              |

{% hint style="danger" %}
The current daily mission list is based on beta testing and is scheduled to change once the official service begins. Since the beta test was aimed at enabling many users to try and experience the CryptoHunter World service, we added more reward options to adventure mode.
{% endhint %}

### How to meet Cryptid in Adventure Mode

In Adventure Mode, users can encounter Cryptids in two ways: completing missions and activating Cryptid Cubes. Each method is explained in detail below.

**1.** Clear daily missions

CryptoHunter World offers a variety of exercise missions to keep users healthy. Through missions that require a certain amount of steps to be taken each day, users can receive various rewards, one of which is the opportunity to meet new Cryptids.

* **Encourage exercise:** Daily missions help users stay fit.
* **Reward system:** When users achieve certain steps, they can receive various items as rewards.
* **Meet Cryptids:** One of the user rewards is the opportunity to meet new Cryptids.

There are fewer opportunities to encounter Cryptids in Adventure Mode compared to Hunter Mode, but by clearing missions user will have the opportunity to meet various Cryptids.

**2. Cryptids Cube**

The Cryptids Cube is a special item that creates a Cryptid in CryptoHunter World. This cube can be activated using various types of "Key" items, and new Cryptids can be created through the user's Activity energy.

* **How to activate Cube:** Cryptids cubes can be activated using "Key" items.
* **Activity Energy:** The cube can be opened using the Activity energy accumulated through the user's smartphone pedometer.

### Activity Energy

Activity energy is accumulated through all activities in the user's daily life. The number of steps and distance traveled is measured through the smartphone's pedometer, allowing you to naturally accumulate activity energy.

* **Activity Tracking:** Track user's steps and distance traveled in real time with user smartphone's pedometer.
* **Game connection:** Accumulated activity energy is used to activate cubes and create Cryptids.
* **Healthy Lifestyle:** Promotes a healthy lifestyle by encouraging users to be active.

### Cryptids Cube and Cube Key Item

Cryptid cubes and key items can be purchased at the store or obtained through missions. Multiple cubes can be activated at the same time, providing users with the opportunity to encounter a variety of Cryptids.

**Now in Adventure Mode, meet various Cryptids, make new friends, and enjoy exciting adventures!**


# Cryptid (Monster)

### **Crypto Hunter World: Introducing Cryptid**

Cryptids are special creatures that only exist in Crypto Hunter World. They are classified by rarity according to their probability of appearance, and their abilities may vary depending on the rarity. However, higher rarity does not always mean stronger. The strength of a cryptid can vary depending on a variety of factors, including type compatibility between cryptids, skills, and combat strategies.

Cryptids appear naturally in user's daily lives and can be accessed more easily through external activities. Hunters who start a new adventure are granted Cryptids by default, and Cryptids can be increased through adventure. During battles with wild Cryptids, users can use Crypballs to capture them or activate Cryptid Cubes to obtain new Cryptids.

You can also strengthen or evolve your Cryptid. Collect various Cryptids in CryptoHunter World and embark on a journey to become a Pro-Hunter.<br>

### More information about Cryptid.

There are a total of 18 types of Cryptid (Normal , Fight, Fly, Poison, Ground, Rock, Insect, Ghost, Iron, Flame, Water, Grass, Electric, Psychic, Ice, Dragon, Dark, Fairy). There are also five rarities (Normal, Rare, Unique, Legend, and Mytic), which indicate how rare the Cryptid is.

**There are many more unknown cryptids in Crypto Hunter World. As of beta testing, there are over 50+ Cryptid types, and more Cryptid types will continue to be added in the future.**

### Cryptids Main Stats:&#x20;

* **Base Stats**\
  **HP (Health Points):** Represents the Cryptid’s vitality and determines its durability during battle.

  **DEF (Defense Power):** The ability to reduce the damage a Cryptid takes.

  **ATT (Attack Power):** Determines the damage the Cryptid inflicts to its opponent.<br>
* **Cryptid Power (CP):** \
  A measure of the Cryptid's combat power, which provides an estimate of how powerful the Cryptid is. CP can be increased through reinforcement. <br>
* **Potential Value (PV):** \
  A value from 0 to 15 that affects the Cryptid's health (HP), defense (DEF), speed (SPD), and attack (ATT) stats. PV is determined when you first capture a Cryptid and does not change thereafter. Even the same type of Cryptid can have different strengths depending on its PV, so it is important to capture Cryptids with high PV. <br>

Cryptids of the same type always have the same base stats. For example, a "Thundercat" cryptid will always have the same HP, DEF, SPD and ATK values. However, since Potential Value is determined by a random number from 0 to 15, even “Thundercat” Cryptids of the same level may have different strengths depending on their potential Value(PV).<br>

### Cryptid Basic Information

* **Cryptid personality**\
  Cryptid also has 11 personalities(Calm, Lazy, Stirabout, Coward, Challenging, Rude, Agressive, Kind, Careful, Speedy, Mean), and while this doesn't currently affect the game, we plan to add a system in the future that could impact PvP mode.<br>
* **Shiny Cryptid**\
  Users have a very low probability of encountering a mysterious Cryptid. These Cryptids are of the same species, but may have different colors, types, and skills. If you come across Shiny Cryptid, it means that it is your very lucky day.<br>

<figure><img src="/files/mGznvTsr2wq2EnwIGVtQ" alt=""><figcaption><p>Shiny Cryptid Example</p></figcaption></figure>

* **Height, weight, gender:**\
  This system does not affect the game, but provides information about the Cryptid. Have fun collecting different types of Cryptids.<br>
* **Cryptids Cube:** \
  Cryptids Cube is a special item that can create a Cryptid in CryptoHunter World. Cryptids cubes can be activated using various types of key items, and new Cryptids can be created through the user's "Activity energy". \
  **"Activity energy"** is accumulated through all activities in the user's daily life through the smartphone pedometer. Users can naturally accumulate activity energy in their daily lives and play an important role in creating new Cryptids.<br>
* **Cryptid's Block:**\
  Each Cryptid owns its own Block. To obtain this block, you can obtain it by capturing a Cryptid or winning a battle with a Cryptid. Cryptid's Block is an important item that strengthens your Cryptid.

The fun of Crypto Hunter World is not only the fun of collecting Cryptids of various properties and grades, but also enjoying the various battle systems based on the compatibility between each property and the use of skills.

In the beta version, a PvE battle system with basic logic will be added, but a more advanced PvP battle system, such as compatibility for each Cryptid type, will be added through future updates.

Become the Hunter in Crypto Hunter World by collecting various Cryptids, strengthening them, and engaging in strategic battles.


# Personality

Cryptids Personality System

### Overview

In CryptoHunter World, each Cryptid has a unique personality that adds an additional layer of strategy to battles and gameplay. Personalities influence key attributes such as health points (HP), attack (ATK), defense (DEF), and speed (SPD), providing both advantages and disadvantages. This dynamic system encourages players to consider not only their Cryptids' types but also their personalities when building their teams and developing strategies.

### List of Personalities

List of Personalities There are 11 unique personalities that Cryptids can possess, each offering a distinct combination of bonuses and penalties:

"Calm, Lazy, Stirabout, Coward, Challenging, Rude, Aggressive, Kind, Careful, Speedy, Mean"

### Personality Effects on Attributes&#x20;

The table below illustrates the bonuses and penalties for each personality:

<table data-header-hidden><thead><tr><th width="163"></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Personality</strong></td><td><strong>Bonus</strong></td><td><strong>Penalty</strong></td></tr><tr><td><strong>Calm</strong></td><td>DEF +15% (Increased Defense)</td><td>ATK -10% (Reduced Attack)</td></tr><tr><td><strong>Lazy</strong></td><td>HP +20% (Increased Health Points)</td><td>SPD -15% (Reduced Speed)</td></tr><tr><td><strong>Stirabout</strong></td><td>ATK +10%, SPD +10% (Increased Attack and Speed)</td><td>HP -15% (Reduced Health Points)</td></tr><tr><td><strong>Coward</strong></td><td>SPD +20% (Increased Speed)</td><td>HP -10%, DEF -10% (Reduced Health Points and Defense)</td></tr><tr><td><strong>Challenging</strong></td><td>ATK +15% (Increased Attack)</td><td>DEF -10%, SPD -10% (Reduced Defense and Speed)</td></tr><tr><td><strong>Rude</strong></td><td>ATK +10%, HP +10% (Increased Attack and Health Points)</td><td>DEF -10% (Reduced Defense)</td></tr><tr><td><strong>Aggressive</strong></td><td>ATK +20% (Increased Attack)</td><td>DEF -15%, SPD -5% (Reduced Defense and Slightly Reduced Speed)</td></tr><tr><td><strong>Kind</strong></td><td>DEF +15%, HP +10% (Increased Defense and Health Points)</td><td>ATK -10% (Reduced Attack)</td></tr><tr><td><strong>Careful</strong></td><td>DEF +10%, SPD +10% (Increased Defense and Speed)</td><td>HP -10% (Reduced Health Points)</td></tr><tr><td><strong>Speedy</strong></td><td>SPD +25% (Greatly Increased Speed)</td><td>HP -15%, DEF -10% (Reduced Health Points and Defense)</td></tr><tr><td><strong>Mean</strong></td><td>ATK +15%, SPD +15% (Increased Attack and Speed)</td><td>HP -20% (Greatly Reduced Health Points)</td></tr></tbody></table>


# SPEED (SPD)

SPEED (SPD) Attribute Overview

### Introduction

In CryptoHunter World, SPEED (SPD) is a critical attribute that determines the turn order in battles. It directly influences which Cryptid will attack first, making it an essential factor in both Player versus Player (PVP) and Player versus Environment (PVE) battles. This system adds a layer of strategy, as securing the first attack can significantly impact the outcome of a battle.

### Role of SPEED in Battles - Turn Order Determination:

The Cryptid with the higher SPEED (SPD) will attack first in a battle. This mechanism ensures that faster Cryptids gain a tactical advantage, enabling them to deal damage or apply status effects before the opponent can react. Importance in PVP:

In PVP combat, SPEED becomes even more important. The ability to attack first often determines the flow of battle, giving players with fast cryptids a competitive advantage. The Potential Value (PV) system for SPEED adds variability to the cryptid statistic, SPEED. Each cryptid has a PV ranging from 0 to 15 assigned to it upon capture, which directly affects its SPD (speed). PV does not change after a cryptid is captured, making it an important factor in determining its overall strength.

### Tiebreaker Rule&#x20;

In rare cases where two Cryptids have the exact same SPEED (SPD) value, the turn order is decided randomly. This tiebreaking mechanism ensures fairness and unpredictability when competing Cryptids have identical SPEED stats.


# Cryptids Trading


# Item System

## Game Items for Beta Test&#x20;

### **Cryptids Cubes**

<figure><img src="/files/iUxgCShAwfUTCxLnHSKn" alt=""><figcaption><p>Cryptids cubes are one of the easiest ways for users to encounter Cryptids in Adventure Mode.</p></figcaption></figure>

* **Normal Cube:** This cube gives you a chance to obtain common-grade monsters.
* **Shiny Cube:** This cube gives you a chance to obtain rare-grade monsters.
* **Beta Cube:** This is an exclusive cube for the beta phase, where you can obtain monsters that are only available during this phase.

### &#x20;**Keys**

<figure><img src="/files/K67dpdtSTmqjJdTPhSp2" alt=""><figcaption><p>A key item is required to activate the Cryptids cube.</p></figcaption></figure>

* **Normal Key:** A key that can be used to activate cubes.
* **Golden Key:** A key that can be used to activate cubes.

### **Cryp Balls**

<figure><img src="/files/wBmmlP5Tk6jY1vnCIoH5" alt=""><figcaption><p>Use the Crypball to catch various Cryptids.</p></figcaption></figure>

* **Cryp Ball:** A ball with a 40% chance of capturing a monster.
* **Super Cryp Ball:** A ball with a 50% chance of capturing a monster.
* **Hyper Cryp Ball:** A ball with a 60% chance of capturing a monster.

### &#x20;**Recovery Items**

<figure><img src="/files/xJGDbsMudw8ogoOxiUrX" alt=""><figcaption><p>Use various items to cure Cryptids.</p></figcaption></figure>

* **Healing Drink:** This drink can restore a cryptid's health by 100%.
* **Energy Drink:** This drink can restore 100 points of a cryptid's health.
* **Energy Mushroom:** This item can revive a stunned cryptid with just 1 health point remaining.
* **Elixir:** This item can both resurrect stunned cryptid and recover their health by 100%.


# Item Drop System

Item Drop Mechanics in Hunter Mode

### 🧩 Web3 Items – Item Drop System in Hunter Mode

#### 🎮 Item Acquisition in Hunter Mode

In Hunter Mode (M2E), users can obtain various items while engaging in physical activity.\
These items are essential for gameplay enhancement, NFT development, and event participation.

Item drops are influenced by the **Luck stat of the user's NFT shoes**, and are determined through a **time-based system**,\
where **a drop chance is calculated once every minute** of activity.

***

#### 🎯 Luck-Based Drop Probability

* The **Luck stat** of NFT shoes significantly impacts the drop chance.
* Item drop probability is **calculated every 1 minute** during active movement.
* Each full minute provides **one opportunity** to obtain an item.

***

#### 📐 Item Drop Probability Formula

<figure><img src="/files/lHS2vAcuGSPZdUQMuWm3" alt=""><figcaption></figcaption></figure>

| Component             | Description                                     |
| --------------------- | ----------------------------------------------- |
| **BaseProbability**   | Base drop chance (e.g., 3%)                     |
| **Luck**              | Luck stat of the equipped NFT shoe              |
| **LuckScalingFactor** | Multiplier that increases probability with Luck |

* **The maximum drop probability is capped at 100%.**
* **Example**: If Luck = 60 and LuckScalingFactor = 0.05%,\
  `Drop Chance = 3% + (60 × 0.05%) = 6% per minute`

***

#### ⏱ Drop Timing Structure

* The system performs **one item drop check every 60 seconds** during Hunter Mode.
* For example, during 5 minutes of activity, a user receives up to 5 item drop chances.
* Optional: Anti-duplication logic can be implemented to avoid consecutive identical drops.

***

#### 📌 Summary

> In CryptoHunter World, the Hunter Mode reward system is designed to\
> reward users based on **real-time movement and the strategic use of NFT shoes with higher Luck stats**.\
> Unlike traditional energy-based systems, this structure encourages consistent activity,\
> and connects user effort with meaningful in-game rewards.


# Boost item

Red Elixir (Energy Boost) Introduction

**Boost Items Overview**\
Boost items, such as the Red Elixir, are available for purchase in the in-game item store. These items enhance gameplay by providing users with special benefits, designed to improve the overall experience and convenience of participation in CryptoHunter World.

**Purpose of the Energy Boost**\
The Red Elixir (Energy Boost) has been introduced to address potential user fatigue and stress caused by prolonged exercise sessions. By increasing energy consumption per minute, this item effectively reduces the total physical activity duration required to achieve specific goals, making the gameplay more accessible and enjoyable.

**Mechanism of Energy Boost**\
When the Energy Boost is applied, the user’s energy consumption rate increases proportionally based on the applied boost percentage. This allows users to burn energy more quickly during their activity sessions. As a result:

* **Reduced Exercise Time**: The required exercise time for earning points is shortened.
* **Increased Efficiency**: Users gain the same or higher number of in-game points within a shorter period, maximizing their time investment.

**Pricing and Availability**\
The Red Elixir is available in various durations (e.g., 1-day, 3-day, 7-day, etc.), with increasing discounts for longer-duration purchases. Pricing details are shown in the following table:

| Red Elixir (+50% Boost) | Price (CHW) | Discount Rate |
| ----------------------- | ----------- | ------------- |
| 1-day                   | 50          | 0.00%         |
| 3-day                   | 120         | 20.00%        |
| 7-day                   | 250         | 28.57%        |
| 14-day                  | 400         | 42.86%        |
| Red 30-day              | 700         | 53.33%        |

The Red Elixir is designed to provide users with flexibility in their gaming and exercise schedules, allowing them to enjoy CryptoHunter World without feeling burdened by excessive time commitments. By offering this solution, we aim to enhance user satisfaction and provide a more enjoyable and efficient Move-to-Play experience.


# Whisper Orb

Increased chance of encountering cryptids.


# Ethereal Beacon

Unlock the Mysteries of the Cryptids

**Overview**

The **Ethereal Beacon** is a distinctive item designed to elevate the Hunter Mode experience in CryptoHunter World. This mystical artifact provides Hunters with additional opportunities to encounter a diverse range of Cryptids, enhancing their exploration adventures. By encouraging players to engage more deeply in M2E (Hunter Mode) through exciting encounters and meaningful rewards, the Ethereal Beacon inspires active participation and strategic play.

**Purpose of Ethereal Beacon**

The **Ethereal Beacon** was designed to enhance balance in the Hunter Mode gameplay experience. While the core objective of Hunter Mode is to promote physical activity and exploration, frequent encounters with Cryptids can disrupt the natural flow of movement. As a consumable item, the Ethereal Beacon addresses this issue by allowing players to collect it through energy expenditure and use it after their activity sessions to increase the likelihood of encountering a variety of Cryptids. This ensures that the integrity of exercise-based gameplay is preserved while adding value to post-activity exploration.

Moreover, the rarity system of the Ethereal Beacon increases its appeal, making it a coveted asset for players looking to expand their Cryptid collections or gain an advantage in strategic battles. By enabling marketplace trading, the Ethereal Beacon seamlessly integrates into the game’s economy, providing players with dynamic opportunities to engage with the CryptoHunter World ecosystem in innovative and rewarding ways.

**How It Works**

Ethereal Beacon can only be obtained through **Hunter Mode** or by trading on the marketplace. This exclusivity ensures that the item retains its value and serves as a meaningful reward for active exploration.

Using Ethereal Beacons will guarantee players an encounter with Cryptids, with higher rarity beacons allowing players to encounter stronger and rarer Cryptids.

**Rarity Tiers of Ethereal Beacon**

Ethereal Beacon is available in five rarity tiers, each offering unique advantages:

* **Normal**: Increases the chance to encounter Normal grade Cryptids.
* **Rare**: Increases the chance to encounter Rare grade Cryptids.
* **Unique**: Increases the chance to encounter Unique grade Cryptids.
* **Legend**: Increases the chance to encounter Legend grade Cryptids.
* **Mythic**: Increases the chance to encounter Mythic Cryptids.

**Marketplace Integration**

To enhance player-driven interaction and foster an active economy, Ethereal Beacon can be freely traded on the marketplace. Players can buy, sell, or trade their Beacons based on their gameplay needs or market demand. This feature creates additional opportunities for players to strategize and optimize their in-game activities.


# Battle System

## Introduction to CryptoHunter World's Battle System

CryptoHunter World provides users with an exciting and strategic combat experience through a variety of battle systems. Depending on Cryptid's compatibility with each attribute, skill utilization, and various battle rules, users will have to prepare various strategies. The battle system in the game consists of three main elements: battles with wild cryptids, a battle system between users (rank system), and tournaments.\
\
**In the initial beta test, only the battle model against wild cryptids will be added, and the Player vs Player battle system and tournament will be updated sequentially after the beta test.**

## **Battle against wild Cryptids**

The battle against wild cryptids in CryptoHunter World is designed in a simple turn-based, considering that it is difficult for Hunter Mode (M2E) users to concentrate on the battle while engaging in external activities. The combat style has the following characteristics:

* **Simple turn-based battle:** Battles against wild cryptids take place in a typical turn-based battle. It is a structure that is easy to understand and play rather than a complex strategy.
* **M2E System Focus:** Hunter Mode is a model that focuses more on M2E systems than P2E systems. It is designed so that users can easily participate in battle while engaging in external activities such as walking or running in the real world.
* Purpose of collecting cryptids: In Hunter Mode (M2E), the purpose of discovering and collecting various cryptids is emphasized more than battle. This encourages users to naturally exercise while enjoying the game.

Hunter Mode (M2E) is a system designed to allow users to focus on their daily activities while collecting various cryptids. This allows users to explore the real world and maintain a healthy lifestyle.

## PvP Battle system  (Rank system)

CryptoHunter World's Player vs Player battle system provides users with a strategic and exciting combat experience. Various strategic elements have been added to the turn-based battle system, so users cannot win every battle simply by having powerful Cryptids.

The Player vs Player battle system has the following features:

* **Turn-Based Battle:** Battles take place in a turn-based battle, and users must use their Cryptid's skills and strategies to defeat their opponents.
* **Strategic Element:** Battle results vary depending on the Cryptid's Types and skill usage. Therefore, users must understand the characteristics of each cryptid well and use strategies appropriate for the situation.
* **Battle rules by season:** Various battle rules are added each season, and users must secure and utilize Cryptids that fit the rules. This encourages users to collect and strengthen various Cryptids.

#### Example battle rules by season

Rules established for each season allow users to strategically utilize various Cryptids. Example rules include:

* **Only Cryptid Power 3000 or less, Fly, and Iron Type Cryptid can be used.**
* **Cryptid Power Unlimited, Only Water, Grass, and Ice Type Cryptids Can Be Used**
* **Cryptid Power 1500 or less, all Type Cryptids can be used**

These rules provide users with a reason to collect and utilize various cryptids, rather than a pay-to-win system where a specific user always wins if he or she has a strong Cryptids. Various combinations are required to win each season, and users must always come up with new strategies.

In conclusion, CryptoHunter World's Player vs Player battle system adds strategic elements to the turn-based battle method, providing users with a more immersive combat experience. Battle rules that change each season motivate users to collect and utilize various Cryptids, increasing the variety and fun of game play. Additionally, rewards paid based on rank at the end of the season encourage users to more actively participate in battles to achieve a high rank. \
Strategically combine various Cryptids and feel the joy of victory!

## Tournament Battle System

CryptoHunter World's tournament system is designed to make the P2E model more enjoyable through various events. Users have the opportunity to participate and compete in real-time in various tournaments and win prizes.

#### Features of the tournament system

* **Same system as PvP**\
  The tournament system works basically the same as the PvP system. Users use their Cryptid to compete with other users according to established rules and determine the final ranking.
* **Ranking within a short period of time**\
  Tournaments are ranked within a few hours, so users can quickly check the results and receive rewards. This serves as an attractive element that is different from the season of the ranking system.
* **Immediate Reward**\
  Once User's ranking is determined in the tournament, user's prize money will be paid out immediately. user can experience a faster reward system without having to wait for the season to end.
* #### Cooperation with external partners

  The CryptoHunter World team plans to host various tournaments in cooperation with external partners. Through this, users can experience more diverse events and rewards.


# Cryptids Type

CryptoHunter World: Type-Based Battle System

### Introduction&#x20;

In CryptoHunter World, battles are driven by a carefully designed system that leverages type-based interactions, stat management, and skill dynamics. "Type-Based Battle System" explains the Final Damage Formula for skill calculations, which incorporates various factors such as level, type advantages, and environmental effects. The formula is designed to ensure balanced gameplay while promoting strategic depth and engagement.

### Final Damage Formula

The damage dealt in battles is determined by the following formula:

<figure><img src="/files/SWxN8DWuojxxbhoz9lKB" alt=""><figcaption></figcaption></figure>

* **BaseSkillDamage**
  * The foundational damage value unique to each skill.
* **A (ATK)**
  * The attack stat of the attacker.
  * A higher stat value results in increased damage.
* **LV (Level)**

  * The attacker's level affects damage scaling.
  * Formula Component: LV×2/5 ​ +2

  <figure><img src="/files/dH1Cg1PlDEk20NWgBcPS" alt=""><figcaption></figcaption></figure>
* **D (Defense)**
  * The defender's stat used to reduce incoming damage.
* **crit (Critical Hit Multiplier)**
  * Applied when a critical hit occurs.
  * Default value is 1.5
* **STAB (Same-Type Attack Bonus)**
  * Bonus applied if the skill's type matches the attacker's type.
  * Default value is 1.5
* **Type1 and Type2**
  * Measure the effectiveness of the attacker’s primary and secondary types against the defender.
* **Type Effectiveness**
  * Determines interaction between the attacker and defender types, capped at 2.0 for balance.
* **Additional Battle Elements**
  * External factors like items, environmental effects, or status conditions that modify damage.

{% hint style="danger" %}
Initial specific data for the service may be subject to change for balance patch.
{% endhint %}

CryptoHunter World’s battle system is designed to combine strategy, type synergy, and balanced mechanics. This approach ensures long-term engagement and a thriving ecosystem of competitive play.

### **Cryptids Type Battle Competitiveness Chart**

The full type chart displays the strengths and weaknesses of each type. Look down the left side for the attacking type, then move across to see how effective it is against each Cryptids type.

<figure><img src="/files/Q5onDq7k3oP40BBSkrXI" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/zdlagj0hjp3ESZyFarz2" alt=""><figcaption></figcaption></figure>


# Raid System

Cryptid Raid System

{% hint style="danger" %}
Scheduled to be released in Q1\~Q2 2025
{% endhint %}

#### **CryptoHunter World: Raid System**

The **Raid System** introduces a collaborative and strategic experience, expanding beyond the traditional 1:1 turn-based battle system. Designed for cooperative gameplay, it challenges players to unite and conquer formidable bosses, providing an engaging new dimension to CryptoHunter World.

#### **1. Raid System Structure**

**1.1 Party System**

* **Team Composition**: Players can form a party of up to 10 members, with a minimum of 2 required to join a raid.
* **Auto-Matching**: Players can use an automated matching system to quickly join available raids.

**Victory Condition**:\
Defeat the Raid Cryptid by reducing its HP to zero within the time limit (e.g., 10–15 minutes).

**1.3 Raid Participation Requirements**

* **Raid Ticket**:\
  A **Raid Ticket** is required to participate in a raid. Raid tickets can be purchased from the Market.

**1.4 Timed Raid Events**

* **Event Period**: Raids are available only during designated event periods.
* **Limited Activation Times**: Within the event period, raids are accessible during specific times of the day (e.g., 6:00 PM–9:00 PM).

**1.5 Reward System**

* **Victory Rewards**:
  * Successful raids offer the chance to capture the **Raid Cryptid**.


# Token Economy

Game design creates a better token economy.

### CryptoHunter World: Innovative token economics and success strategies

The CryptoHunter World team has analyzed various X2E (X-to-Earn) services and game designs, and studied how the game economy changes depending on user behavior. Through this research, we came to the conclusion that sophisticated game design is needed to create a more complete token economy.

### Inflation problem in the gaming economy

Game economic inflation, which is common in the early MMORPG genre, is also a frequent problem in the X2E service. In the MMORPG genre, infinitely generated in-game currency continues to accumulate in the game's internal economy, causing extreme inflation. This is one of the main causes of ruining the game economy, and can be easily found in blockchain's X2E service. This is a blow to both game investors and users, and can lead to the failure of the entire project.

Various Web2 game services prohibit cash transactions of in-game assets and operate a closed game ecosystem, but they have also failed to completely solve the problem of game money inflation.\
The Web3 X2E service has a faster inflation rate and can be seen as creating a bigger problem than the Web2 game service. In particular, it created a bigger problem than if the game economic model applied from the Web2 game system was imported directly into the Web3 ecosystem.

### Balance between profit and fun

Many Play-to-Earn (P2E) games focus solely on profitability and overlook the inherent “fun” of the game. Because these games only focus on profitability, bots and abuse have become rampant. \
These bot and abusing problems have provided users who enjoy the game normally with a relative sense of deprivation and helplessness, and have even weakened their will to enjoy the game any longer. \
In addition, we believe that bots and abuse are the biggest problem factors in X2E services that provide profits, robbing users of their sense of achievement through compensation.

### Limitations of M2E services&#x20;

M2E (Move-to-Earn) services provide users with a sense of accomplishment by providing them with external activities as tasks and rewarding them with profits accordingly. However, repetitive actions that require more time and distance for more rewards increase boredom and reduce user immersion. Additionally, there is a lack of content that requires competition or cooperation with other users, which can result in a lack of immersion and motivation.

### CryptoHunter World’s Innovative Approach

CryptoHunter World drastically modified the game design to solve these problems, adding a stable token economy and various token economic models. Through this, we wanted to create an environment where users can immerse themselves in the game and solve the tedious problems of M2E.

CryptoHunter World has the right combination of M2E and P2E systems. In M2E mode, a simple system has been added so that users can focus more on exercise and provide the desire and enjoyment of collecting Cryptids in between, so that they are not distracted from the goal of exercise. In addition, just like M2E services, we provide clear motivation by providing rewards for user activity.

The P2E system allows users to collect and strengthen various Cryptids, and the battle system provides another incentive to play the game by earning rewards while enjoying the game during non-exercise times. \
In other words, we wanted to take full advantage of Move-to-Play by collecting Cryptids while exercising and using Cryptids while playing games. Although the user's external activities and game play are separated, they are tied together into one game service called Cryptids, allowing users to become more immersed in CryptoHunter World and compete while earning rewards and a sense of accomplishment.

### Sophisticated token economy design

The CryptoHunter World team is innovating the Move-to-Earn system by introducing a more sophisticated token economy and attempting various changes to the in-game ecosystem.

First of all, we plan to fundamentally block the abusing problem through an M2E system using a pedometer equipped with a GPS function, and provide users with various ways to utilize tokens by combining the P2E system.\
M2E services are introducing various burning systems to suppress token inflation, and are adding various items and skins that can be used in shoe NFTs to encourage consumption of tokens generated within the game. These strategic elements have the positive effect of providing a rich experience to users by encouraging the formation of a balanced demand base.&#x20;

However, these factors can sometimes act as limiting factors in the profit structure for users.

CryptoHunter World seeks to supplement the shortcomings of these M2E systems with P2E elements. Users are provided with a variety of systems that allow them to use NFTs and tokens obtained in-game more strategically, and are presented with directions to make various choices. Through this, we aim to stabilize the in-game economic system and build a sustainable ecosystem.

In conclusion, CryptoHunter World's token economy design goes beyond simple rewards and aims for an innovative ecosystem where games and the economy are organically linked. \
We will ensure that the rewards and experiences that users gain through games are achieved within a long-term sustainable and stable system, and through this, we will create a sustainable ecosystem that is economically stable while allowing users to enjoy games.


# Cryptid Token

### 📘 Token Structure

CryptoHunter World operates on a single main token:\
**CPT (Cryptid Token)** – a unified utility and governance token used across the entire Cryptid IP ecosystem.

***

### 🪙 Cryptid Token (CPT)

**Cryptid Token (CPT)** is the core token utilized across all Cryptid series games,\
including **Cryptid Hunter**, **CryptoHunter World**, and **Cryptid TCG**.

It serves as a utility token for key gameplay actions and features a burn-based deflation model to preserve long-term value.

#### 🔧 Token Summary

| Item                   | Description                                                                                                                  |
| ---------------------- | ---------------------------------------------------------------------------------------------------------------------------- |
| **Token Name**         | Cryptid Token                                                                                                                |
| **Token Ticker**       | CPT                                                                                                                          |
| **Total Supply**       | 100,000,000 CPT                                                                                                              |
| **Contract Address**   | [`EQA9z6KFbtuirWHypjWO4pN7X8TkE4pOQEZTVLB1_YuxYUg5`](https://tonviewer.com/EQA9z6KFbtuirWHypjWO4pN7X8TkE4pOQEZTVLB1_YuxYUg5) |
| **Chain**              | TON Blockchain                                                                                                               |
| **Multichain Support** | Cross-chain interoperability planned                                                                                         |
| **Core Utilities**     | Energy recharge, shoe HP repair, item purchases, and progression-related spending                                            |
| **Used In**            | Cryptid Hunter, CryptoHunter World, Cryptid TCG                                                                              |

***

#### 🔥 Burn Mechanism

CPT features a built-in **burn model** where a portion of tokens is burned upon each use,\
reducing circulating supply over time and supporting long-term scarcity and value.

* **Proportional burns** based on usage
* Linked to repeatable activities like **energy recharge**, **HP recovery**, and **item consumption**
* Combined with a **fixed total supply (100M)** for a deflationary structure

***

#### 📌 Summary

> CPT is the **central token** connecting the entire Cryptid ecosystem.\
> It provides both utility and long-term sustainability through real usage and deflation via burning.


# Glint Utility Token

Glint Token is CryptoHunter World's utility token.

Token Name : Glint Token\
Token Ticker : GLT\
Contract Address : It will be Minted after beta testing.\
Total Issue : 25,000,000,000 GLT Token

### GLT Utility Token Overview

The GLT token is the official utility token of CryptoHunter World, designed to activate the platform’s ecosystem and reward active participation from users. With a focus on long-term sustainability and community engagement, GLT serves as the core driving force of the platform. Users are rewarded for real-world activities and in-game engagement, creating a paradigm of future gaming that combines physical movement with immersive gameplay experiences.

### Sustainability and Vision

The GLT tokenomics model prioritizes long-term value for both players and stakeholders. By gradually distributing tokens over six years, CryptoHunter World ensures sustained growth and a healthy token economy. This approach strengthens the community-driven ecosystem while maintaining stability and encouraging consistent engagement.

Through GLT, CryptoHunter World rewards physical activity and provides users with opportunities to shape the platform’s future.

* Glint Token Distribution Time: 00:00 \~ 00:10 (UTC +8)

**Allocation Plan**

The GLT token distribution has been carefully designed to align with the platform’s goals:

<table><thead><tr><th>Category</th><th>Token Ratio</th><th width="128">Token Amount</th><th>TGE (%)</th><th>Cliff</th><th>Vesting</th></tr></thead><tbody><tr><td>Community Rewards</td><td>60%</td><td>1,500,000,000</td><td>0%</td><td></td><td></td></tr><tr><td>Team</td><td>10%</td><td>250,000,000</td><td>0%</td><td></td><td></td></tr><tr><td>Partners &#x26; Advisors</td><td>5%</td><td>125,000,000</td><td>0%</td><td></td><td></td></tr><tr><td>Marketing</td><td>5%</td><td>125,000,000</td><td>20%</td><td>N/A</td><td></td></tr><tr><td>Liquidity</td><td>5%</td><td>125,000,000</td><td>20%</td><td>N/A</td><td></td></tr><tr><td>KOL</td><td>5%</td><td>125,000,000</td><td>20%</td><td>N/A</td><td></td></tr><tr><td>Private Sales</td><td>10%</td><td>250,000,000</td><td>20%</td><td>N/A</td><td></td></tr><tr><td><strong>Total</strong></td><td><strong>100%</strong></td><td><strong>2,500,000,000</strong></td><td><strong>125,000,000</strong></td><td></td><td></td></tr></tbody></table>

Glint means sparkling light. In CryptoHunter World, it is used as a symbol of treasure and is the basic unit of currency.

Score-based Glint token rewards

In Crypto Hunter World, users who hold Shoes NFTs can use Hunter Mode. Hunter mode tracks the user's walking speed, steps, etc. through the GPS function. After Hunter mode is activated, all user activities are converted into score points.

This score is determined by the following factors:

* GPS accuracy
* Accuracy in maintaining target speed
* Energy expenditure (exercise duration)
* Type of Shoes NFT
* Performance stats of the Shoes NFT
* Remaining durability of the Shoes NFT
* Number of victories in battles with Cryptids
* Number of Cryptids captured
* Rarity of the captured Cryptids

This detailed scoring system ensures that users are rewarded with Glint tokens based on their activity and engagement in the game.

*The Crypto Hunter World team plans to build a more sophisticated token distribution model by combining user activity and NFT mode data through beta testing.*

*The modules that calculate scores may be continually updated and subject to change*.

&#x20;


# XHUNT Event Token

XHUNT Token Whitepaper

### 1. Introduction

XHUNT is a reward token designed to incentivize players actively participating in the CryptoHunter World ecosystem. XHUNT serves as a primary currency for rewarding engagement, competition, and in-game activities. It encourages long-term participation and ensures the sustainability of the game's economy.

### 2. Purpose of XHUNT Token

XHUNT is issued to reward users who contribute to the CryptoHunter World ecosystem. The token plays a critical role in incentivizing users through:

* **Pre-Launch & Post-Launch Incentives:** Early testers and contributors are rewarded with XHUNT for feedback, bug reports, and active participation.
* **Competitive Rewards:** XHUNT is distributed through a seasonal PVP system, rewarding skilled players based on their performance.
* **Event-Based Distribution:** Players can earn XHUNT by participating in special in-game events, seasonal competitions, and community-driven activities.
* **Game Experience Enhancement:** XHUNT enables players to unlock exclusive rewards, enhance gameplay features, and improve competitive standing.

### 3. XHUNT Token Distribution

* Token Name : XHUNT
* Token Ticker : XHUNT
* **Total Supply:** 1,000,000,000 XHUNT
* Contract Adress : 0xDaeCC7DDD6Df9c7840018d4d4Fdf9599e101481c

#### 3.1. Token Allocation

| Category              | Token Ratio | Token Amount | TGE  | Cliff    | Vesting   |
| --------------------- | ----------- | ------------ | ---- | -------- | --------- |
| **Private Sale**      | 2%          | 20,000,000   | 10%  | N/A      | 24 Months |
| **Seed Round**        | 2%          | 20,000,000   | 10%  | N/A      | 24 Months |
| **Ecosystem**         | 18%         | 180,000,000  | 100% | N/A      | N/A       |
| **Liquidity**         | 28%         | 280,000,000  | 100% | N/A      | N/A       |
| **Partner & Advisor** | 5%          | 50,000,000   | 0%   | 6 Months | 24 Months |
| **M2E + P2E Mining**  | 30%         | 300,000,000  | 20%  | 3 Months | 24 Months |
| **Marketing**         | 10%         | 100,000,000  | 0%   | N/A      | N/A       |
| **Team**              | 5%          | 50,000,000   | 0%   | 6 Months | 24 Months |

### 4. XHUNT as a Reward Mechanism

#### 4.1. PVP Rewards

* **Daily Randomized XHUNT Drops:** Players have a chance to receive XHUNT tokens upon battle victories.
* **Seasonal Reward Pool:** XHUNT is accumulated and distributed based on player rank at the end of each season.
* **Dynamic Seasonal Rules:** Each season may introduce restrictions such as CP limits or type bans, affecting token earnings.

#### 4.2. Community & Contribution Rewards

* **Bug Reporting & Feature Testing:** Players who contribute to game improvements receive XHUNT incentives.
* **Content Creation & Community Engagement:** Active community members and content creators may receive XHUNT for their contributions.

#### 4.3. Limited-Time Events

XHUNT will be distributed during exclusive leaderboards, competitive missions, and cooperative events.

### 5. XHUNT Token Utility & Long-Term Sustainability

To maintain the long-term value and sustainability of XHUNT, strategic burning mechanisms and ecosystem reinvestment are implemented.

#### 5.1. In-Game Utility

* **Exclusive Purchases:** XHUNT can be used to unlock premium content, limited-time skins, and special in-game items.
* **Game Enhancements:** Players can use XHUNT to increase rewards, unlock special abilities, or reduce cooldown times.

#### 5.2. Burning Mechanism

* **Premium Feature Usage:** A portion of XHUNT spent on exclusive features will be permanently burned.
* **Unclaimed PVP & Event Rewards:** Tokens that are not claimed will be reallocated to future seasons or burned.
* **Special Burning Events:** Certain events may allow players to burn XHUNT to receive higher-tier rewards.

#### 5.3. Competitive & Guild Mechanisms

* **Guild & Player Competition:** High-ranking players or guilds may strategically burn XHUNT for exclusive advantages.
* **Limited Entry Events:** Some competitions may require XHUNT as an entry fee, increasing its demand and reducing supply.

### 6. Future Expansion & Ecosystem Growth

The XHUNT ecosystem will continue to evolve through:

* **New Game Features:** Future updates will introduce staking mechanisms, new rewards, and expanded token use cases.
* **Partnerships & Integrations:** XHUNT may be integrated with external services, expanding its utility beyond CryptoHunter World.
* **Sustainable Token Economy:** Continuous updates to the burning mechanism and reward structures will ensure long-term viability.

### 7. Conclusion

XHUNT is designed to be more than just a reward token; it is a core component of the CryptoHunter World ecosystem, driving engagement, competition, and economic sustainability. Through fair distribution, strategic burning mechanisms, and valuable in-game utilities, XHUNT will maintain its role as a highly desirable asset for players who actively participate in the game and its community.


# CHW Governance Token

## CryptoHunter World Governance Token Introduction

Token Name : Crypto Hunter World Token\
Token Ticker : CHW\
Contract Address : 0xef8e5d7b388764cfb9ca428490de38a273547f15\
Total Issue : 1,000,000,000 CHW Token

The CryptoHunter World project encourages community members to participate in important decisions of the CryptoHunter World service through governance tokens. \
We aim to make future development and operation smoother through decentralized decision-making powered by the community, and build a system that can continuously communicate with users and ecosystem participants.

### Role of the $CHW Token

The $CHW token plays a key role in community-driven development. This token will be used in several systems, such as Shoes NFT within the app, and will additionally be responsible for various functions such as community activation and governance operation.

* **In-app usage**: $CHW tokens are used to purchase or upgrade Shoes NFTs in-app.
* **Community activation:** Token holders can participate in various community events and rewards programs.
* **Governance Operations:**  $CHW token holders are granted voting rights in key decision-making processes, allowing community members to participate in determining the direction of the project.

### **$**&#x43;HW token Minting and Distribution

$CHW is CryptoHunter World's governance token. Only 1 billion will be issued in total, and only 700 million will be distributed through various burning systems. Through this, we aim to maintain the scarcity of tokens and ensure the stability of token value.

Through this system, CryptoHunter World will build a sustainable ecosystem and move forward as a project that grows together with users. We promise to drive more participation and cooperation through the $CHW token and provide better services based on the power of the community.<br>

### Distribution and Allocation

<table><thead><tr><th width="129">Category</th><th width="129" align="center">Token Ratio</th><th width="144" align="right">Token Amount</th><th width="96" align="center">TGE</th><th width="110" align="center">Cliff</th><th align="center">Vesting</th></tr></thead><tbody><tr><td>Private sale</td><td align="center">2%</td><td align="right">20,000,000</td><td align="center">10%</td><td align="center">N/A</td><td align="center">24 Months</td></tr><tr><td>Seed Round</td><td align="center">2%</td><td align="right">20,000,000</td><td align="center">10%</td><td align="center">N/A</td><td align="center">24 Months</td></tr><tr><td>Ecosystem</td><td align="center">18%</td><td align="right">180,000,000</td><td align="center">100%</td><td align="center">N/A</td><td align="center">N/A</td></tr><tr><td>Liquidity</td><td align="center">28%</td><td align="right">280,000,000</td><td align="center">100%</td><td align="center">N/A</td><td align="center">N/A</td></tr><tr><td>Partner &#x26; Advisor</td><td align="center">5%</td><td align="right">50,000,000</td><td align="center">0%</td><td align="center">6 Months</td><td align="center">24 Months</td></tr><tr><td>M2E+P2E<br>Mining</td><td align="center">30%</td><td align="right">300,000,000</td><td align="center">20%</td><td align="center">3 Months</td><td align="center">24 Months</td></tr><tr><td>Marketing</td><td align="center">10%</td><td align="right">100,000,000</td><td align="center">0%</td><td align="center">N/A</td><td align="center">N/A</td></tr><tr><td>Team</td><td align="center">5%</td><td align="right">50,000,000</td><td align="center">0%</td><td align="center">6 Months</td><td align="center">24 Months</td></tr></tbody></table>

{% hint style="danger" %}
Token Distribution and Allocation may change depending on whether the Token Sale is in progress. \
If there is a change, we will share it as soon as possible.
{% endhint %}


# Token Distribution in Hunter Mode

Daily Token Distribution and Economy System

#### **1. Introduction**

CryptoHunter World is an innovative X2E (Move-to-Earn) project designed to address the limitations of traditional X2E models and establish a sustainable economic system. This whitepaper outlines the token distribution mechanism, highlighting how CryptoHunter World overcomes existing challenges.

#### **2. Challenges of Traditional X2E Projects**

Despite their initial popularity, X2E projects have faced several challenges that compromise their sustainability.

**1. Utility Token Hyperinflation**

* **Problem**: Increasing user activity leads to an excessive supply of utility tokens, devaluing their worth.
  * New user growth increases token issuance.
  * Elevated activity rates demand higher token rewards, causing inflation.

**2. Mining Profitability Imbalance**

* **Problem**: Upgraded user specs (e.g., higher Performance stats, lower repair rates) allow users to mine more tokens, exacerbating inflation.

**3. User Attrition**

* **Problem**: Devalued tokens lead to reduced incentives for users, resulting in mass abandonment of the platform.

#### **3. CryptoHunter World’s Solutions**

To address these issues, CryptoHunter World implements an adaptive token mechanism and dynamic reward system:

**1. Dynamic Reward Pool System**

* **Description**: The total reward pool adjusts dynamically based on user activity and economic indicators.
* **Impact**:
  * Prevents runaway inflation.
  * Stabilizes the token economy despite user growth.

**3. Profitability Balancing**

* **Description**: Implements Dynamic Max values (e.g., Dynamic Average Repair Costs, Dynamic Average Token Usage) to cap profitability.
* **Impact**:
  * Mitigates disproportionate gains.
  * Ensures fair competition among users.

**4. Decentralized Economy Model**

* **Description**: All rewards are based on collective user data, preventing reliance on specific activities or users.
* **Impact**:
  * Supports a balanced and transparent economic structure.
  * Reduces the risk of economic distortion.

#### **4. Daily Token Distribution Mechanism**

CryptoHunter World’s token distribution system combines fairness with dynamic adaptability.

**1. Daily Reward Pool**

Daily Reward Pool (Max 100,000 XHUNT)=Base Reward Pool+Additional Reward Pool

* **Base Reward Pool**: Up to 20,000 XHUNT, distributed based on user score rankings.
* **Additional Reward Pool**: Up to 80,000 XHUNT, dynamically adjusted based on user activity.

**2. User Base Reward**

<figure><img src="/files/c5ycZwBTJ5qWpjJE1PJE" alt=""><figcaption></figcaption></figure>

* **Description**: Distributes tokens proportionally to each user’s score relative to the total user score.

**3. User Additional Reward**

<figure><img src="/files/8utNCeWXM14f1EIqER0h" alt=""><figcaption></figcaption></figure>

* **Condition**: Activated only if the total user score exceeds 20,000.

**4. Additional Reward Pool Factors**

The Additional Reward Pool dynamically adjusts based on the following factors:

1. **Repair Cost Factor**:

<figure><img src="/files/Fd5lzRQEdFPXGnHOHVoq" alt=""><figcaption></figcaption></figure>

2. **Token Usage Factor**:

<figure><img src="/files/3KpPm1Pd4vx3ZT5xLEac" alt=""><figcaption></figcaption></figure>

3. **Score Factor**:

<figure><img src="/files/ChhS13DKbo8tBucHC2JN" alt=""><figcaption></figcaption></figure>

**5. Final Additional Reward Pool Formula**

Additional Reward Pool=Base Additional Amount×(Repair Cost Factor+Token Usage Factor+Score Factor)

#### **5. Conclusion**

CryptoHunter World’s dynamic token distribution mechanism ensures economic stability while fostering user engagement.

* **Inflation Mitigation**: Dynamic adjustments prevent runaway token issuance.
* **Fairness**: User activity determines proportional rewards.
* **Scalability**: Adaptable mechanics ensure long-term sustainability.

This system addresses the limitations of traditional X2E projects, creating a balanced and transparent economic model for CryptoHunter World.


# Seasonal PVP Rewards

CryptoHunter World introduces an engaging Player vs. Player (PVP) system to complement its Move-to-Earn (M2E) gameplay. This PVP system operates on a seasonal basis, rewarding competitive players with tokens and exclusive in-game benefits. Here's how the system is structured:

#### **1. PVP Season Overview**

* **Duration**: Each season spans **3 months**. (Season duration may be subject to change.)
* **Tiers**: Players are ranked into seven tiers:
  * **Bronze**: 0-999 Point
  * **Silver**: 1000- 1999 Point&#x20;
  * **Gold**: 2000-2999 Point&#x20;
  * **Platinum**: 3000-3999 Point
  * **Diamond**: 4000-4999 Point
  * **Master**: 5000 points or more
  * **Pro Hunter**: Reserved for the **top 100 players** globally.

#### **2. Token Distribution**

**Daily Distribution**

* **Total Daily Tokens**: **100,000 XHUNT**
  * **30,000 XHUNT**: Distributed daily through battle victories.
    * **Mechanism**: Randomized token drops upon victory, with probabilities varying by tier.
    * **Example**:
      * Bronze Tier: 5% chance of receiving tokens after victory.
      * Gold Tier: 7% chance of receiving tokens after victory.
      * Pro Hunter: 15% chance of receiving tokens after victory.

It may end when all daily tokens are distributed.

**Seasonal Accumulated Rewards**

* **70,000 XHUNT**: Allocated daily to a seasonal pool and distributed at the season's end.
* **Distribution Mechanism**: Tokens are proportionally allocated based on player performance and tier placement.
  * **Example**:
    * Pro Hunters receive the largest share of the seasonal pool.
    * Bronze-tier players receive a smaller proportional reward.

#### **3. PVP Battle Rules**

* **Dynamic Seasonal Rules**: Each season introduces unique rules that encourage diverse strategies:
  * **Cryptids Restrictions**: Certain Cryptid types may be banned or receive stat adjustments.
  * **CP Restriction**: Cryptids with a certain CP or higher cannot participate in battle.
  * **Type Restriction**: Cryptids of a certain type cannot participate in battle.

#### **5. Random Token Drops in Battles**

* **Randomized Distribution**:
  * **Probability-Based Rewards**: Higher-tier players have better chances of receiving tokens for battle victories.
  * **Tier Token Probabilities** (Example):
    * Bronze: 5% chance to earn 3 XHUNT per victory.
    * Silver: 6% chance to earn 5 XHUNT per victory.
    * Pro Hunter: 15% chance to earn 40 XHUNT per victory.

**Daily Random Token Drops**:

#### Tier-Based Victory Rewards

| Tier       | Chance (%) | Tokens Per Victory |
| ---------- | ---------- | ------------------ |
| Bronze     | 5%         | 3 XHUNT            |
| Silver     | 6%         | 5 XHUNT            |
| Gold       | 7%         | 10 XHUNT           |
| Platinum   | 8%         | 15 XHUNT           |
| Diamond    | 9%         | 20 XHUNT           |
| Master     | 10%        | 30 XHUNT           |
| Pro Hunter | 15%        | 40 XHUNT           |

#### Seasonal Reward Pool Distribution

<table><thead><tr><th width="391">Tier</th><th>Reward Share (%)</th></tr></thead><tbody><tr><td>Bronze</td><td>5%</td></tr><tr><td>Silver</td><td>10%</td></tr><tr><td>Gold</td><td>15%</td></tr><tr><td>Platinum</td><td>20%</td></tr><tr><td>Diamond</td><td>25%</td></tr><tr><td>Master</td><td>15%</td></tr><tr><td>Pro Hunter</td><td>10%</td></tr></tbody></table>


# Shoes-NFT

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td></td><td>Shoes NFT System</td><td>Attributes</td><td><a href="/pages/otV8p5JxdBprPP8mPE22">/pages/otV8p5JxdBprPP8mPE22</a></td><td><a href="/files/X3VkkrKGPpdXbssS3gTx">/files/X3VkkrKGPpdXbssS3gTx</a></td></tr><tr><td></td><td>Shoes NFT System</td><td>Level</td><td><a href="/pages/7r7GJu1wxMDxcQpnTmxL">/pages/7r7GJu1wxMDxcQpnTmxL</a></td><td><a href="/files/ixsrQawf9waqxiXd0ipE">/files/ixsrQawf9waqxiXd0ipE</a></td></tr><tr><td></td><td>Shoes NFT System</td><td>Types</td><td><a href="/pages/d7GiP4GT5lY9QIKiHFmI">/pages/d7GiP4GT5lY9QIKiHFmI</a></td><td><a href="/files/mzbsofRhk7QkE0L0q2Xm">/files/mzbsofRhk7QkE0L0q2Xm</a></td></tr><tr><td></td><td>Shoes NFT System</td><td>HP &#x26; Energy System</td><td><a href="/pages/z7PKgWKuAYcjlYUwG3Xc">/pages/z7PKgWKuAYcjlYUwG3Xc</a></td><td><a href="/files/QSmlj0Zh1EhsDirOZBFv">/files/QSmlj0Zh1EhsDirOZBFv</a></td></tr><tr><td></td><td>Shoes NFT System</td><td>Shoes Minting</td><td><a href="/pages/rE7yE7Kc07g0wSQifRbB">/pages/rE7yE7Kc07g0wSQifRbB</a></td><td><a href="/files/J8Xa45h2GKgcExTLzSWt">/files/J8Xa45h2GKgcExTLzSWt</a></td></tr><tr><td></td><td>Shoes NFT System</td><td>Ethereal NFT Shoes</td><td><a href="/pages/skft5gEM2w7rM47VnZ7k">/pages/skft5gEM2w7rM47VnZ7k</a></td><td><a href="/files/39ILCBmSBmvVCURSFrM2">/files/39ILCBmSBmvVCURSFrM2</a></td></tr></tbody></table>

{% hint style="info" %}
**CryptoHunter World's NFT system will be added after the BETA Test.**
{% endhint %}


# Shoes Attributes

### Attributes of Shoes NFT

Attributes of Shoes NFT Shoes NFTs each have unique attributes and attribute points(AP), and attribute points are gained each time they level up. \
Shoes NFT holders can use Hunter Mode strategically by distributing attributes points(AP) to desired attributes.

There are four types of Shoes NFT Attributes.

* **Performance**: Determines Hunter Mode usage time and score acquisition per distance. To achieve high scores in a short time, increase the Performance point.
* **Resilience:** Reduces the cost of recovering 1 HP from your NFT shoes based on your Resilience value.
* **Comfort:** Determines the % rate at which your shoe NFT's Health Points (HP) will decrease per 1 Energy consumed based on your Comfort value.
* **Luck:** Increases the probability of encountering rarer Cryptids. To meet a wider variety of Cryptids, allocate points to Luck.

The effects for each attribute will continue to be updated.

### Rarity of Shoes NFT Shoes&#x20;

NFT has a total of 5 levels of rarity, and initial attribute points are given according to each rarity.

<table><thead><tr><th width="105">Rarity</th><th width="141">Total basic AP</th><th width="148">Performance</th><th width="108">Resilience</th><th width="98">Comfort</th><th align="center">Luck</th></tr></thead><tbody><tr><td>Normal</td><td>10</td><td>2~4</td><td>2~4</td><td>2~4</td><td align="center">2~4</td></tr><tr><td>Rare</td><td>20</td><td>4~8</td><td>4~8</td><td>4~8</td><td align="center">4~8</td></tr><tr><td>Unique</td><td>40</td><td>8~16</td><td>8~16</td><td>8~16</td><td align="center">8~16</td></tr><tr><td>Legend</td><td>80</td><td>16~32</td><td>16~32</td><td>16~32</td><td align="center">16~32</td></tr><tr><td>Mythic</td><td>150</td><td>32~54</td><td>32~54</td><td>32~54</td><td align="center">32~54</td></tr></tbody></table>

* AP : Attributes Points<br>

Normal : The total of basic attribute points is set to 10.&#x20;

P : 2\~4\
R : 2\~4\
C : 2\~4\
L : 2\~4

Rare : The total of basic attribute points is set to 20\
\
P : 4\~8\
R : 4\~8\
C : 4\~8 \
L : 4\~8

Unique  : The total of basic attribute points is set to 40\
&#x20;\
P : 8\~16\
R : 8\~16\
C : 8\~16\
L : 8\~16

Legend : The total of basic attribute points is set to 80\
&#x20;\
P : 16\~32\
R : 16\~32\
C : 16\~32\
L : 16\~32

\
Mythic : The total of basic attribute points is set to 150\
\
P : 32\~54 \
R : 32\~54\
C : 32\~54\
L : 32\~54


# Shoes Level & Option

### Shoes NFT Level Up&#x20;

Shoes NFT can be leveled up by burning XHUNT tokens. Higher tier NFTs have higher level caps. \
The bonus attribute points given when leveling up each level of Shoes NFT are as follows.

<table><thead><tr><th width="192">Shoes NFT Rarity</th><th width="243">Bonus Attribute Points</th><th>Max Level</th><th>Max Option</th></tr></thead><tbody><tr><td>Normal</td><td>+2</td><td>15</td><td>1</td></tr><tr><td>Rare</td><td>+3</td><td>25</td><td>1</td></tr><tr><td>Unique</td><td>+5</td><td>30</td><td>2</td></tr><tr><td>Legend</td><td>+7</td><td>40</td><td>3</td></tr><tr><td>Mythic</td><td>+9</td><td>40</td><td>3</td></tr></tbody></table>

## Attribute Points Redistribution System

Users can burn XHUNT tokens to return attribute points assigned to Shoes NFT as unused points. The XHUNT cost for each point reset increases with the rarity of the Shoes NFT.

### CryptoHunter World NFT Shoes: Option Unlocking System

In **CryptoHunter World**, each NFT shoe has the potential to unlock additional option slots that provide special attributes and enhancements. These option slots can be unlocked at specific levels, and the cost for unlocking these slots varies based on the rarity of the shoe. Players can unlock up to **3 additional option slots** per shoe.

**Slot Unlocking Details**

The table below outlines the **level** at which each option slot can be unlocked, as well as the **cost** in **XHUNT tokens** for each rarity type of NFT shoes.

| Slot Number | Minimum Shoe Level | Unlock Cost |
| ----------- | ------------------ | ----------- |
| **Slot 1**  | 15                 | 50 XHUNT    |
| **Slot 2**  | 30                 | 100 XHUNT   |
| **Slot 3**  | 40                 | 150 XHUNT   |

### Rarity Multiplier Information

| Rarity | XHUNT Multiplier | Essence Multiplier |
| ------ | ---------------- | ------------------ |
| Normal | x1.0             | x1.0               |
| Rare   | x1.25            | x1.25              |
| Unique | x1.5             | x1.5               |
| Legend | x1.75            | x1.75              |
| Mythic | x2.0             | x2.0               |

#### Shoes NFT Level Up Costs and Time (Normal standard, multiplier x1.0)

<table><thead><tr><th width="150">Lv. Range</th><th width="92">XHUNT/GLT</th><th width="105">Essence</th><th>Lv Time (Hours)</th><th>Boost Cost (XHUNT/GLT)</th></tr></thead><tbody><tr><td>Lv. 1 to 2</td><td>10</td><td>20</td><td>2</td><td>5</td></tr><tr><td>Lv. 2 to 3</td><td>20</td><td>30</td><td>3</td><td>7.5</td></tr><tr><td>Lv. 3 to 4</td><td>30</td><td>40</td><td>4</td><td>10</td></tr><tr><td>Lv. 4 to 5</td><td>40</td><td>50</td><td>5</td><td>12.5</td></tr><tr><td>Lv. 5 to 6</td><td>50</td><td>60</td><td>6</td><td>15</td></tr><tr><td>Lv. 6 to 7</td><td>60</td><td>70</td><td>7</td><td>17.5</td></tr><tr><td>Lv. 7 to 8</td><td>70</td><td>80</td><td>8</td><td>20</td></tr><tr><td>Lv. 8 to 9</td><td>80</td><td>90</td><td>9</td><td>22.5</td></tr><tr><td>Lv. 9 to 10</td><td>90</td><td>100</td><td>10</td><td>25</td></tr><tr><td>Lv. 10 to 11</td><td>100</td><td>110</td><td>11</td><td>27.5</td></tr><tr><td>Lv. 11 to 12</td><td>110</td><td>120</td><td>12</td><td>30</td></tr><tr><td>Lv. 12 to 13</td><td>120</td><td>130</td><td>13</td><td>32.5</td></tr><tr><td>Lv. 13 to 14</td><td>130</td><td>140</td><td>14</td><td>35</td></tr><tr><td>Lv. 14 to 15</td><td>140</td><td>150</td><td>15</td><td>37.5</td></tr><tr><td>Lv. 15 to 16</td><td>150</td><td>160</td><td>16</td><td>40</td></tr><tr><td>Lv. 16 to 17</td><td>160</td><td>170</td><td>17</td><td>42.5</td></tr><tr><td>Lv. 17 to 18</td><td>170</td><td>180</td><td>18</td><td>45</td></tr><tr><td>Lv. 18 to 19</td><td>180</td><td>190</td><td>19</td><td>47.5</td></tr><tr><td>Lv. 19 to 20</td><td>190</td><td>200</td><td>20</td><td>50</td></tr><tr><td>Lv. 20 to 21</td><td>200</td><td>210</td><td>21</td><td>52.5</td></tr><tr><td>Lv. 21 to 22</td><td>210</td><td>220</td><td>22</td><td>55</td></tr><tr><td>Lv. 22 to 23</td><td>220</td><td>230</td><td>23</td><td>57.5</td></tr><tr><td>Lv. 23 to 24</td><td>230</td><td>240</td><td>24</td><td>60</td></tr><tr><td>Lv. 24 to 25</td><td>240</td><td>250</td><td>25</td><td>62.5</td></tr><tr><td>Lv. 25 to 26</td><td>250</td><td>260</td><td>26</td><td>65</td></tr><tr><td>Lv. 26 to 27</td><td>260</td><td>270</td><td>27</td><td>67.5</td></tr><tr><td>Lv. 27 to 28</td><td>270</td><td>280</td><td>28</td><td>70</td></tr><tr><td>Lv. 28 to 29</td><td>280</td><td>290</td><td>29</td><td>72.5</td></tr><tr><td>Lv. 29 to 30</td><td>290</td><td>300</td><td>30</td><td>75</td></tr><tr><td>Lv. 30 to 31</td><td>300</td><td>310</td><td>31</td><td>77.5</td></tr><tr><td>Lv. 31 to 32</td><td>310</td><td>320</td><td>32</td><td>80</td></tr><tr><td>Lv. 32 to 33</td><td>320</td><td>330</td><td>33</td><td>82.5</td></tr><tr><td>Lv. 33 to 34</td><td>330</td><td>340</td><td>34</td><td>85</td></tr><tr><td>Lv. 34 to 35</td><td>340</td><td>350</td><td>35</td><td>87.5</td></tr><tr><td>Lv. 35 to 36</td><td>350</td><td>360</td><td>36</td><td>90</td></tr><tr><td>Lv. 36 to 37</td><td>360</td><td>370</td><td>37</td><td>92.5</td></tr><tr><td>Lv. 37 to 38</td><td>370</td><td>380</td><td>38</td><td>95</td></tr><tr><td>Lv. 38 to 39</td><td>380</td><td>390</td><td>39</td><td>97.5</td></tr><tr><td>Lv. 39 to 40</td><td>400</td><td>400</td><td>40</td><td>100</td></tr></tbody></table>

### Rarity Multiplier Information&#x20;

The following are the multipliers applied to **XHUNT/GLT** Token and **Essence** based on the **rarity** of the Shoes NFT. The values vary depending on the rarity of the shoe, as detailed below:

<table data-header-hidden><thead><tr><th width="201"></th><th width="206"></th><th></th></tr></thead><tbody><tr><td><strong>Rarity</strong></td><td><strong>XHUNT/GLT Multiplier</strong></td><td><strong>Essence Multiplier</strong></td></tr><tr><td><strong>Normal</strong></td><td>x1.0</td><td>x1.0</td></tr><tr><td><strong>Rare</strong></td><td>x1.25</td><td>x1.25</td></tr><tr><td><strong>Unique</strong></td><td>x1.5</td><td>x1.5</td></tr><tr><td><strong>Legend</strong></td><td>x1.75</td><td>x1.75</td></tr><tr><td><strong>Mythic</strong></td><td>x2.0</td><td>x2.0</td></tr></tbody></table>


# Option List & Costs

1. **System Overview**

CryptoHunter World's NFT shoes have various options to enhance in-game performance and provide personalized play experiences. Options are granted based on the rarity and grade of the shoes, and each option is determined by a custom weighted probability system.

NFT shoe options are unlocked as players upgrade their shoes or reach certain levels, and have 1 to 3 option slots.

2. **Option List and Scope**

There are a total of 10 NFT shoe options, each of which provides a unique stat increase.

<table data-header-hidden><thead><tr><th width="278"></th><th width="132"></th><th></th></tr></thead><tbody><tr><td><strong>Option</strong></td><td><strong>Value Range</strong></td><td><strong>Initial Ranges</strong></td></tr><tr><td><strong>Performance Stat Increase</strong></td><td>1–50</td><td>1–10, 11–20, 21–30, 31–40, 41–50</td></tr><tr><td><strong>Resilience Stat Increase</strong></td><td>1–50</td><td>1–10, 11–20, 21–30, 31–40, 41–50</td></tr><tr><td><strong>Comfort Stat Increase</strong></td><td>1–50</td><td>1–10, 11–20, 21–30, 31–40, 41–50</td></tr><tr><td><strong>Luck Stat Increase</strong></td><td>1–50</td><td>1–10, 11–20, 21–30, 31–40, 41–50</td></tr><tr><td><strong>ALL Stats Increase</strong></td><td>1–20</td><td>1–5, 6–10, 11–15, 16–20</td></tr><tr><td><strong>Critical Chance Increase</strong></td><td>1–15%</td><td>1–3%, 4–6%, 7–9%, 10–12%, 13–15%</td></tr><tr><td><strong>Critical Factor Increase</strong></td><td>1–20%</td><td>1–5%, 6–10%, 11–15%, 16–20%</td></tr><tr><td><strong>Energy Boost</strong></td><td>1–10%</td><td>1–3%, 4–6%, 7–10%</td></tr><tr><td><strong>Score Cap Increase</strong></td><td>1–100</td><td>1–20, 21–40, 41–60, 61–80, 81–100</td></tr><tr><td><strong>Item Find Probability</strong></td><td>1–10%</td><td>1–2%, 3–4%, 5–6%, 7–8%, 9–10%</td></tr></tbody></table>

### **Formula**

For each value range, the probability is calculated using its **weight** relative to the total weight of all ranges.

**Probability Calculation**\
Each range is assigned a weight, which reflects how likely values in that range are to appear. The probability of a specific range is determined as:

<figure><img src="/files/PaXwA0isl3LlRymIF6uN" alt=""><figcaption></figcaption></figure>

### Unlock Conditions and Rarity

Options are unlocked based on the upgrade level of the NFT shoes.

| **Slot Number** | **Minimum Level** | **Increased Rare Option Probability** |
| --------------- | ----------------- | ------------------------------------- |
| Slot 1          | Level 15          | Base Probability                      |
| Slot 2          | Level 30          | +10%                                  |
| Slot 3          | Level 40          | +20%                                  |

### NFT Shoes Option Unlock Costs (by Level and Rarity)

| **Option Unlock Level** | **Normal** | **Rare** | **Unique** | **Legendary** | **Mythic** |
| ----------------------- | ---------- | -------- | ---------- | ------------- | ---------- |
| **Level 15**            | 50 GLT     | 150 GLT  | 250 GLT    | 300 GLT       | 400 GLT    |
| **Level 20**            | -          | -        | 500 GLT    | 600 GLT       | 800 GLT    |
| **Level 30**            | -          | -        | -          | 900 GLT       | 1,200 GLT  |
| **Total Unlock Cost**   | 50 GLT     | 150 GLT  | 750 GLT    | 1,800 GLT     | 2,400 GLT  |


# Shoes Types

### Shoes NFT Types and Target Speed

CryptoHunter World presents appropriate exercise goals tailored to the user's individual physical characteristics and fitness level.\
Shoes NFT is designed in such a way that there is a target speed for each type of shoe and you have to walk or run at that speed to earn a score. \
If the user leaves the speed range, the score that can be obtained is reduced by up to 90%.<br>

<table><thead><tr><th width="144">Types</th><th width="166">Target Speed</th></tr></thead><tbody><tr><td>WALKER</td><td>1~7 Km/h</td></tr><tr><td>JOGGER</td><td>5~13 Km/h</td></tr><tr><td>RUNNER</td><td>7~20 Km/h</td></tr><tr><td>TRAINER</td><td>1~20 Km/h</td></tr></tbody></table>


# HP & Energy System

#### 🔋 Shoe HP (Health Points)

The **HP (Health Points)** of NFT shoes is essential for activating **Hunter Mode**. When the HP reaches **0**, Hunter Mode becomes unavailable.\
HP decreases every time energy is consumed, and the **rate of decrease depends on the shoe’s Resilience attribute**.

> 💡 **HP cannot be directly restored with CPT Token.** Instead, players must **purchase 'Energy Flask' items using CPT Token** from the in-game **Shop**, and then use those items to restore HP.

***

#### ⚡ How to Obtain Energy

When Hunter Mode is activated, **0.2 energy is consumed per minute**, meaning **1 energy provides 5 minutes of Hunter Mode**.

* **3 energy** is automatically recharged each day.
* To gain additional energy, players can **purchase Energy Flask items with CPT Token from the Shop** and use them to recharge.

> Energy Flasks can be used for both **HP recovery** and **energy recharge**, depending on the item type.

***

#### 🧪 What is the Energy Cap?

The **Energy Cap** refers to the **maximum amount of energy** a player can hold. As the Energy Cap increases, the **daily auto-recovery amount also increases**.

To increase the Energy Cap, players need **Energy Orbs**, which can be obtained by **burning NFT shoes**.

> ⚠️ The table for Energy Cap increases based on the number of Energy Orbs will be provided at official launch. Values may change during the testing phase.

<table><thead><tr><th width="177">Rarity</th><th width="229">Burn</th><th>Obtained Energy Orb</th></tr></thead><tbody><tr><td>Normal</td><td>1 NFT Shoes</td><td>150</td></tr><tr><td>Rare</td><td>1 NFT Shoes</td><td>600</td></tr><tr><td>Unique</td><td>1 NFT Shoes</td><td>2,500</td></tr><tr><td>Legned</td><td>1 NFT Shoes</td><td>15,000</td></tr><tr><td>Mythic</td><td>1 NFT Shoes</td><td>60,000</td></tr></tbody></table>

Energy cap increase table according to the energy orbs obtained

<table><thead><tr><th width="225">Total Energy orb</th><th width="209">Energy Cap Increase</th><th>Daily energy recovery bonus</th></tr></thead><tbody><tr><td>300</td><td>3 -> 4</td><td>Total +3 energy per day</td></tr><tr><td>800</td><td>4 -> 5</td><td>-</td></tr><tr><td>1,500</td><td>5 -> 6</td><td>-</td></tr><tr><td>2,500</td><td>6 -> 7</td><td>-</td></tr><tr><td>4,000</td><td>7 -> 8</td><td>-</td></tr><tr><td>5,000</td><td>8 -> 9</td><td>-</td></tr><tr><td>6,500</td><td>9 -> 10</td><td>-</td></tr><tr><td>8,000</td><td>10 -> 11</td><td>+3 (Total +6 energy per day)</td></tr><tr><td>9,500</td><td>11 -> 12</td><td>-</td></tr><tr><td>12,000</td><td>12 -> 13</td><td>-</td></tr><tr><td>15,000</td><td>13 -> 14</td><td>-</td></tr><tr><td>18,000</td><td>14 -> 15</td><td>-</td></tr><tr><td>21,000</td><td>15 -> 16</td><td>+2 (Total +8 energy per day)</td></tr><tr><td>24,000</td><td>16 -> 17</td><td>-</td></tr><tr><td>27,000</td><td>17 -> 18</td><td>-</td></tr><tr><td>30,000</td><td>18 -> 19</td><td>-</td></tr><tr><td>35,000</td><td>19 -> 20</td><td>+3 (Total +11 energy per day)</td></tr><tr><td>40,000</td><td>20 -> 21</td><td>-</td></tr><tr><td>45,000</td><td>21 -> 22</td><td>-</td></tr><tr><td>50,000</td><td>22 -> 23</td><td>-</td></tr><tr><td>55,000</td><td>23 -> 24</td><td>-</td></tr><tr><td>60,000</td><td>24 -> 25</td><td>+4 (Total +12 energy per day)</td></tr><tr><td>75,000</td><td>25 -> 26</td><td>-</td></tr><tr><td>80,000</td><td>26 -> 27</td><td>-</td></tr><tr><td>85,000</td><td>27 -> 28</td><td>-</td></tr><tr><td>90,000</td><td>28 -> 29</td><td>+4 (Total +16 energy per day)</td></tr><tr><td>95,000</td><td>29 -> 30</td><td>+6 (Total +22 energy per day)</td></tr><tr><td>100,000</td><td>30 -> 40</td><td>+6 (Total +28 energy per day)</td></tr></tbody></table>

***Information in the table above may be subject to change during the testing phase with short notice.***

###


# Score System

Introduction to the Score System

### Score System Overview

Our score system calculates a score based on the user's activity, and rewards are settled and reset every day at UTC+8 based on this score. This allows users to receive rewards in a fair and transparent manner based on a set standard every day.

**For example**, if a specific user scores 500 in a day, and the total score of all users is 10,000 Score, the user will receive tokens equivalent to 5% of the total reward.

### Score Calculation Formula

{% hint style="info" %}
Score = Condition Modifier × (Random Base Score + Performance × Performance Coefficient)
{% endhint %}

The score is calculated based on the energy consumed by the user and the performance of the equipment when using Hunter Mode. The following factors affect the score calculation:

Condition Modifier: The score is calculated based on the energy consumed by the user. Random Base Score: A random value between 1 and 10 is added each time the score is calculated. Performance: The performance of the shoes equipped by the user affects the score. Performance Coefficient (P\_f): A coefficient that adjusts the effect of performance. Critical Event: A critical event that occurs with a certain probability and may increase the score. Chance Factor: Determines the probability that the calculated score will actually be reflected in the total score.

* **Condition Modifier:** The score is calculated based on the energy consumed by the user.
* **Random Base Score**: A random value between 1 and 10 is added each time the score is calculated.
* **Performance:** The performance of the shoes equipped by the user affects the score.
* **Performance Coefficient (P\_f):** A coefficient that adjusts the effect of performance.
* **Critical Event:** A critical event that occurs with a certain probability and can increase the score.
* **Chance Factor**: Determines the probability that the calculated score will actually be reflected in the total score.

{% hint style="danger" %}
Initial specific data for the service may be subject to change for balance patch.
{% endhint %}

### ScoreCap Increase Formula

The ScoreCap system defines the maximum daily score a user can achieve. This cap increases based on the number of NFT shoes the user owns and their rarity. Each rarity has its own multiplier, and the system applies a maximum cap to each rarity level to maintain balance.

**ScoreCap Calculation Formula**

The **ScoreCap** is calculated using the following formula:

<figure><img src="/files/v3SQU3tOnJxlccZWntWJ" alt=""><figcaption></figcaption></figure>

**Variable Definitions**

1. **BaseCap**:\
   The base score cap available to all users, regardless of NFT ownership.\
   Example: **20 Score**
2. **RarityMultiplier**:\
   The score increment per shoe based on its rarity:
   * Normal: **+10 Score per shoe**
   * Rare: **+20 Score per shoe**
   * Unique: **+40 Score per shoe**
   * Legendary: **+60 Score per shoe**
   * Mythic: **+120 Score per shoe**
3. **ShoesCount\_i**:\
   The number of shoes owned by the user for each rarity level.
4. **RarityMaxLimit\_i**:\
   The maximum score cap increment allowed for each rarity:
   * Normal: **Max +250 Score**
   * Rare: **Max +400 Score**
   * Unique: **Max +500 Score**
   * Legendary: **Max +500 Score**
   * Mythic: **Max +1000 Score**

### Conclusion

The ScoreCap system dynamically adjusts based on the number and rarity of NFT Shoes owned by a user. By setting maximum limits for each rarity, the system maintains balance while encouraging strategic collection and allocation of NFT Shoes. Players with higher ScoreCaps can unlock greater opportunities, emphasizing the value of acquiring and managing high-rarity NFTs.


# HP Decrease System

### Overview

Shoes NFTs in CryptoHunter World have a durability mechanic represented by their HP (Health Points). As energy is consumed in Hunter Mode (Move-to-Earn, M2E), the HP of the Shoes NFTs gradually decreases. Maintaining a Shoes NFT’s HP above a critical threshold is essential for optimal gameplay, as users cannot earn scores in Hunter Mode if the HP drops below 80. This system introduces a strategic layer to NFT management, where players must balance activity with resource allocation to maintain their Shoes’ usability and functionality.

### System Mechanics

Energy Consumption and HP Decrease

Energy is consumed in Hunter Mode at a rate of 1 energy per 5 minutes of activity. HP decreases in proportion to the energy consumed during gameplay. Impact of HP at 80 or Below

If the HP of a Shoes NFT falls below 80, the player becomes unable to earn scores in Hunter Mode. To resume score acquisition, the Shoes NFT's HP must be restored to 80 or above. This mechanic emphasizes the importance of regular HP management and maintenance.

The Comfort attribute of Shoes NFTs directly impacts the rate of HP decrease. A higher Comfort attribute reduces the rate of HP loss, allowing players to use their NFTs for longer periods in Hunter Mode. This mechanic encourages strategic investment in high-Comfort NFTs and rewards players who optimize their equipment.

### **HP Decrease Formula**

The rate at which HP decreases is determined by a formula that incorporates the Shoes NFT's Comfort attribute and the energy consumed during gameplay:

<figure><img src="/files/h14RcsJmRZ64arPVBqqs" alt=""><figcaption></figcaption></figure>

**Variables:**

* **BaseRate**: The base rate of HP decrease per unit of energy.
* **Comfort**: The Comfort attribute value of the Shoes NFT.
* **C\_f**: A scaling factor that determines the impact of the Comfort attribute&#x20;
* **EnergyUsed**: The amount of energy consumed during Hunter Mode.

This formula ensures that Shoes NFTs with higher Comfort attributes exhibit slower HP reduction, promoting long-term gameplay and strategic planning.

{% hint style="danger" %}
Initial specific data for the service may be subject to change for balance patch.
{% endhint %}


# HP Repair Cost

### **Repair Cost Calculation for NFT Shoes**

In CryptoHunter World, the repair cost for NFT shoes is determined by the durability of the shoes, represented by the **Resilience status**. This system encourages users to invest in and maintain higher Resilience values for cost efficiency. The repair cost formula is designed to ensure balance and fairness while providing players with strategic choices.

**Repair Cost Formula**\
The repair cost is calculated using the following formula:

<figure><img src="/files/D71XlnhJHWgQ9LBZnDPO" alt=""><figcaption></figcaption></figure>

* **Base Repair Cost**: A fixed value representing the base cost of repairing shoes per unit of durability.
* **Durability Lost**: The amount of durability reduced during gameplay.
* **Resilience**: The NFT shoe’s resilience stat, which reduces repair costs.
* **Cr ​**: A fixed coefficient to balance the effect of resilience on repair costs.
* **Rarity Multiplier**: A rarity-specific multiplier that adjusts the repair cost based on the rarity of the NFT shoe.

| **Rarity** | **Multiplier** |
| ---------- | -------------- |
| Normal     | x1.0           |
| Rare       | x1.25          |
| Unique     | x1.5           |
| Legend     | x1.75          |
| Mythic     | x2.0           |


# Shoes Minting

### 👟 NFT Shoe Minting System

#### 🧩 What is Shoe Minting?

The **Shoe Minting System** allows players to use **two owned NFT shoes** to create a **new NFT Shoe**. This mechanic enables players to expand their shoe collection and potentially acquire shoes with higher rarity and better attributes.

***

#### ⚙️ Minting Requirements

To use the minting system, players must meet the following conditions:

* Select **two NFT Shoes** owned by the user.
* Each shoe must be **at least Level 10 or higher**.
* Minting requires a **certain amount of GLT Tokens**.
* Each NFT Shoe can perform a **maximum of 7 mints** in its lifetime.
* A **48-hour cooldown** is applied after each minting action.
* NFT Shoes **transferred into the Spending Wallet** are only eligible for minting **after 48 hours**.

***

#### ❗ Minting Failure System

To maintain a balanced NFT supply and prevent excessive inflation of rare assets, the system includes a **Minting Failure Probability**.

* Each minting attempt carries a **failure chance (5–15%)** depending on the rarity of the shoes.
* If minting fails:
  * **GLT Tokens used are not refunded**.
  * The **two parent shoes are preserved**.
  * **No Shoebox is created**.

***

#### 📦 Minting Result – Shoebox Rarity

When minting is successful, players receive one of the following shoeboxes:\
**Walker**, **Jogger**, **Runner**, or **Trainer**.

The **shoebox rarity** is determined based on the combination of the two shoes and follows the probability table below:

***

#### 📊 Suggested Minting Result Probability (Includes Failure)

| Shoes (1) × Shoes (2) | Fail % | Normal % | Rare % | Unique % | Legend % | Mythic % |
| --------------------- | ------ | -------- | ------ | -------- | -------- | -------- |
| Normal × Normal       | 5      | 90       | 5      | 0        | 0        | 0        |
| Normal × Rare         | 5      | 70       | 22     | 3        | 0        | 0        |
| Normal × Unique       | 7      | 55       | 28     | 13       | 1.9      | 0.1      |
| Normal × Legend       | 10     | 40       | 32     | 21       | 6.5      | 0.5      |
| Normal × Mythic       | 12     | 25       | 28     | 34       | 11.5     | 1.5      |
| Rare × Rare           | 5      | 20       | 63     | 13       | 3.5      | 0.5      |
| Rare × Unique         | 7      | 13       | 50     | 27       | 8        | 0.5      |
| Rare × Legend         | 10     | 8        | 35     | 35       | 18       | 4        |
| Rare × Mythic         | 12     | 4        | 25     | 42       | 20       | 7        |
| Unique × Unique       | 8      | 8        | 42     | 42       | 7.5      | 2.5      |
| Unique × Legend       | 10     | 4        | 20     | 43       | 28       | 5        |
| Unique × Mythic       | 12     | 1        | 15     | 45       | 30       | 7        |
| Legend × Legend       | 10     | 0        | 8      | 35       | 40       | 7        |
| Legend × Mythic       | 12     | 0        | 4      | 30       | 44       | 10       |
| Mythic × Mythic       | 15     | 0        | 0.5    | 12       | 52.5     | 20       |

***

#### 🧬 Shoebox Opening – Shoe Rarity

Once the player opens a Shoebox, the rarity of the newly minted shoe is determined based on the **box's rarity**:

| Shoebox Rarity | Normal % | Rare % | Unique % | Legend % | Mythic % |
| -------------- | -------- | ------ | -------- | -------- | -------- |
| Normal         | 98       | 2      | 0        | 0        | 0        |
| Rare           | 39.5     | 60     | 0.5      | 0        | 0        |
| Unique         | 9.8      | 25     | 64.5     | 0.6      | 0.1      |
| Legend         | 1.8      | 8      | 24.5     | 63.2     | 2.5      |
| Mythic         | 0        | 2.8    | 6.2      | 25.5     | 65.5     |

***

#### 🏃 Shoe Type Determination

The **type of the new NFT Shoe** (Walker / Jogger / Runner / Trainer) is influenced by the types of the parent shoes:

| Shoes (1) × Shoes (2) | Walker % | Jogger % | Runner % | Trainer % |
| --------------------- | -------- | -------- | -------- | --------- |
| Walker × Walker       | 45       | 32       | 20       | 3         |
| Walker × Jogger       | 30       | 47       | 20       | 3         |
| Walker × Runner       | 25       | 17       | 55       | 3         |
| Walker × Trainer      | 40       | 30       | 20       | 10        |
| Jogger × Jogger       | 22       | 60       | 15       | 3         |
| Jogger × Runner       | 15       | 40       | 40       | 5         |
| Jogger × Trainer      | 10       | 70       | 10       | 10        |
| Runner × Runner       | 15       | 15       | 65       | 5         |
| Runner × Trainer      | 10       | 15       | 60       | 15        |
| Trainer × Trainer     | 25       | 25       | 20       | 30        |

***

#### 📌 Final Notes

* The minting system is subject to **balancing updates** during the service lifecycle.
* All minting mechanics are designed to ensure **strategic progression**, **long-term value**, and **NFT economy sustainability**.
* Users are encouraged to manage their minting strategies based on **rarity risk**, **failure probability**, and **resource availability**.

<br>


# Minting price

### Minting Cost Formula

Total Cost=A Shoe Minting Price + B Shoe Minting Price

### **Minting Cost Table by Mint Count**

| **Mint Count** | **Cost Multiplier** | **Normal Base Price** |
| -------------- | ------------------- | --------------------- |
| 0/7            | 1.0                 | 200 GLT               |
| 1/7            | 1.3                 | 260 GLT               |
| 2/7            | 1.6                 | 320 GLT               |
| 3/7            | 1.9                 | 380 GLT               |
| 4/7            | 2.2                 | 440 GLT               |
| 5/7            | 2.5                 | 500 GLT               |
| 6/7            | 2.8                 | 560 GLT               |

* Minting Count Increase Rate: 30% additional increase per minting count

### **Rarity Multiplier**

| **Rarity** | **Multiplier** |
| ---------- | -------------- |
| **Normal** | x1.0           |
| **Rare**   | x1.25          |
| **Unique** | x1.5           |
| **Legend** | x1.75          |
| **Mythic** | x2.0           |

### **Minting Cost Example Table**

| **Shoe A (Rarity & Mint Count)** | **Shoe A Cost (GLT)** | **Shoe B (Rarity & Mint Count)** | **Shoe B Cost (GLT)** | **Total Minting Cost (GLT)** |
| -------------------------------- | --------------------- | -------------------------------- | --------------------- | ---------------------------- |
| Normal 0/7                       | 200                   | Normal 0/7                       | 200                   | 400                          |
| Normal 1/7                       | 260                   | Normal 2/7                       | 320                   | 580                          |
| Normal 3/7                       | 380                   | Rare 2/7                         | 400                   | 780                          |
| Rare 1/7                         | 325                   | Unique 2/7                       | 480                   | 805                          |
| Unique 2/7                       | 480                   | Legend 4/7                       | 770                   | 1250                         |
| Legend 5/7                       | 875                   | Mythic 6/7                       | 1120                  | 1995                         |


# Genesis NFT

### 📦 Genesis NFT Shoe Box

#### 🔰 Overview

The **Genesis NFT Shoe Box** is the **first limited-edition NFT box** introduced in CryptoHunter World.\
It was designed as an exclusive initial distribution model before the official game launch, and no additional issuance will follow.

Opening the box grants a randomly generated NFT shoe with a rarity ranging from **Normal to Mythic**.

* Total Supply: **30,000 boxes**
* Each box contains **1 NFT Shoe**
* Fully tradable on secondary markets

***

#### ✨ Key Features

* **Limited Supply**: Issued only during the initial distribution phase and will not be reissued
* **Strategic Asset**: Genesis shoes can be used to obtain new NFT shoes through combination (minting)
* **Rarity Spread**: Provides a chance to acquire high-rarity shoes (Legend, Mythic)
* **Early Advantage**: Users who acquire high-rarity shoes early gain a strategic edge in the evolving shoe ecosystem

***

#### 🎲 Rarity Probability Table

| Rarity | Probability |
| ------ | ----------- |
| Normal | 50%         |
| Rare   | 25%         |
| Unique | 13%         |
| Legend | 7%          |
| Mythic | 5%          |

***

#### 🔁 Usage Flow

1. **Open the box** to receive a random NFT shoe.
2. **Combine shoes** to mint new NFT shoes.
3. **Grow your assets** as Genesis shoes become a key resource in the expanding ecosystem.

***

#### 📌 Summary

> The Genesis NFT Shoe Box represents the starting point of the CryptoHunter World ecosystem.\
> It offers a one-time opportunity to acquire valuable assets and build early momentum through strategic NFT combinations.


# Ethereal NFT Shoes

### Introducing Ethereal NFT Shoes

CryptoHunter World provides Ethereal NFT Shoes, a special item that allows general users to experience Web3 services. These shoes were created specifically for free users who enjoy the game, and are given as a reward to users who successfully complete adventure mode missions. Through this, users will have the opportunity to experience Hunter Mode.

### Features of Ethereal NFT Shoes

* **Shoe Rarity :** Ethereal
* **Total Basic Attribute Points:** 4
  * Performance (P): 1
  * Resilience (R): 1
  * Comfort (C): 1
  * Luck (L): 1
* **Target Speed:** 1\~20Km/h
* It is automatically destroyed when HP falls below 80.

### Special Features

Ethereal NFT Shoes have some unique constraints:

1. **No HP recovery:** Ethereal shoes cannot recover HP.
2. **Not Upgradeable:** These shoes cannot be leveled up or have attribute points added to them.
3. **Untradable:** Ethereal shoes cannot be sold or traded.

### Effects of Ethereal NFT Shoes

Ethereal NFT Shoes can be received as a reward for free users by completing missions in Adventure Mode, providing a special opportunity to experience Hunter Mode. \
This provides an opportunity for Web2 service users to naturally experience and use Web3 services and naturally participate in the Web3 ecosystem.


# Security Audit

**CryptoHunter World’s Reward Token "XHUNT" Audit**

CryptoHunter World’s Reward Token, XHUNT, has successfully passed an audit conducted by SlowMist, a renowned Web3 smart contract security company.

**Audit Highlights:**\
The audit conducted by SlowMist ensures that the XHUNT token contract is secure and free from vulnerabilities.

* **Token Name:** XHUNT
* **Token Ticker:** XHUNT
* **Contract Address:** 0xDaeCC7DDD6Df9c7840018d4d4Fdf9599e101481c
* **Total Issue:** 1,000,000,000 XHUNT Token
* **Maximum Token Supply:** 1,000,000,000 XHUNT Token
* **Audit by SlowMist:**

{% file src="/files/4EvuZ5okRZS2auN6UEvp" %}

***


# Privacy

## Privacy Policy

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This Privacy Policy is intended to explain how we and our related entities will collect your personal information and protect your privacy. We are headquartered in Turkey, and our services are provided to you by us. This policy was written in English. To the extent a translated version conflicts with the English version, the English version controls.

Unless indicated otherwise, this Privacy Policy does not apply to third-party products or services or the practices of companies that we do not own or control, including other companies you might interact with on or through our services.

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&#x20;This addition clarifies that BLOKFIELD.INC adheres to GDPR regulations and outlines the basic commitments to data protection and user rights.

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(1) Register for an account (2) Enter any of our competitions, contests, sweepstakes, and surveys (3) Use a mobile device or web browser to access our content (4) Contact us via email, social media, or on any similar technologies (5) When you mention us on social media

We may collect, hold, use, and disclose information for the following purposes, and personal information will not be further processed in a manner that is incompatible with these purposes:

(1) to provide you with our app and platform's core features and services (2) to enable you to customize or personalize your experience of our website (3) for analytics, market research, and business development, including to operate and improve our app, associated applications, and associated social media platforms (4) for advertising and marketing, including to send you promotional information about our products and services and information about third parties that we consider may be of interest to you (5) to run competitions, sweepstakes, and/or offer additional benefits to you (6) for technical assessment, including to operate and improve our app, associated applications, and associated social media platforms

#### &#x20;9. How We Store Your Personal Information

&#x20;We maintain commercially reasonable technical, administrative, and physical security measures designed to protect your information from loss, misuse, unauthorized access, disclosure, alteration, and destruction.

&#x20;We keep your personal information only for as long as necessary to fulfill the purposes outlined in this Privacy Policy, or as required by law. In compliance with the General Data Protection Regulation (GDPR), we adhere to the following data retention and deletion policies:

&#x20;Storage and Deletion of GPS and Location Data: We collect and store GPS and location data to ensure the proper functioning and enhanced experience of the CryptoHunter World app. This data is retained for a maximum period of 14 days, after which it is automatically and irreversibly deleted from our systems. This ensures that your privacy is maintained, and no unnecessary information is kept on our servers beyond the required period. (GDPR Article 6(1)(f))

&#x20;Storage and Deletion of Personal Information: Personal information, such as your email address and name, is retained for the duration your account exists on our system. Upon account deletion, all personal information is immediately and permanently deleted from our systems, ensuring compliance with GDPR requirements. (GDPR Article 5(1)(e))

&#x20;We take all reasonable steps and precautions to ensure that any transmission of your personal information via the internet is secure. However, we cannot guarantee the security of any data transmitted to our website, and you agree and acknowledge that any such transmissions are at your own risk.

&#x20;Once we receive your information, we take reasonable steps to protect your personal information. This may include storing any information on a secure server and employing strict procedures and security features to protect your personal information from unauthorized access and disclosure.

&#x20;All our employees with access to your information are held to the confidentiality obligations as set out in this Privacy Policy.

#### &#x20;10. Collection of Your Information Using Cookies and Other Tracking Technologies

&#x20;Our website, App, and other mobile applications use "cookies" and similar tracking technologies. Cookies are small pieces of data sent from a website and stored on your web browser, enabling us to remember your preferences and enhance your user experience.

&#x20;In compliance with the General Data Protection Regulation (GDPR), we inform you that the use of cookies allows us to collect information such as your IP address, online activity, and browser details. However, we do not collect or store your passwords or other sensitive information through cookies.

We use both persistent cookies, which remain on your device until they expire, and session cookies, which are temporary files removed from your device once your browser is closed. The types of cookies we may use include:

&#x20;Analytical and Tracking Cookies: These cookies allow us to recognize and count the number of visitors and analyze the use of our services. They help us understand how users interact with our website, app, and mobile applications, enabling us to improve our offerings. They may also be used to verify transactions.

&#x20;Advertising and Re-targeting Cookies: These cookies allow us to deliver personalized advertising to you on our website, App, and other platforms. They enable us to tailor our marketing efforts to your interests and online behavior.

&#x20;By enabling cookies when accessing our website, App, or other mobile applications, you consent to our use of cookies and the processing of your data as outlined in this Privacy Policy, in accordance with GDPR Article 6(1)(a) and Recital 30. You have the right to withdraw your consent at any time by adjusting your browser settings or through our website's cookie consent management tool.

&#x20;For more information on how we handle cookies and your options for managing them, please refer to our website's Terms of Use and our Cookie Policy.

#### 11. Your Rights and Controlling Your Personal Information

&#x20;**(1)Your Choice:** By providing personal information to us, you consent to our collection, use, storage, and disclosure of your information in accordance with this Privacy Policy and applicable laws, including the General Data Protection Regulation (GDPR). You are not obligated to provide personal information; however, refusal may impact your ability to use certain features of our App or services.

&#x20;**(2)Information from Third Parties:** If we receive your personal information from a third party, we will protect it in accordance with this Privacy Policy. If you are a third party providing someone else's personal information to us, you must have their consent to do so and ensure that they are aware of this policy.

&#x20;**(3)Marketing Permission:** If you have previously consented to our use of your personal information for direct marketing purposes, you can withdraw your consent at any time by contacting us using the details provided below. In accordance with GDPR Article 21, you have the right to object to the processing of your data for marketing purposes.

&#x20;**(4)Access:** Under GDPR Article 15, you have the right to request access to the personal information we hold about you. You can exercise this right by contacting us through the details provided below.

&#x20;**(5)Correction:** If you believe that any personal information we hold about you is inaccurate, outdated, incomplete, or misleading, you have the right under GDPR Article 16 to request correction. Please contact us, and we will take reasonable steps to correct the information promptly.

&#x20;**(6)Non-Discrimination:** We will not discriminate against you for exercising any of your rights over your personal information, as stipulated in GDPR. We will not deny you services or charge different prices based on your choice to exercise your rights.

&#x20;**(7)Notification of Data Breaches:** In the event of a data breach, we will comply with GDPR Article 33 and notify the relevant supervisory authority without undue delay and, where feasible, within 72 hours of becoming aware of the breach. If the breach is likely to result in a high risk to your rights and freedoms, we will also inform you directly, as required under GDPR Article 34.

&#x20;**(8)Complaints:** If you believe that we have breached a relevant data protection law and wish to make a complaint, please contact us using the details below and provide us with full details of the alleged breach. We will promptly investigate your complaint and respond to you, in writing, setting out the outcome of our investigation and the steps we will take to deal with your complaint. You also have the right to contact a regulatory body or data protection authority in relation to your complaint.

&#x20;**(9)Unsubscribe:** To unsubscribe from our email database or opt-out of communications, including marketing communications, please use the opt-out facilities provided in the communication or contact us directly. We may need to request specific information from you to confirm your identity before processing your request.

&#x20;You have the right to request access to the personal information we hold about you by contacting us or our Privacy Officer via email at <privacy@cryptohunter.world>.

&#x20;This revision incorporates GDPR-specific rights and obligations, ensuring that your policy is aligned with the regulation’s requirements.

#### Privacy Policy updates

This Privacy Policy was last updated in **August 2024.**


# Terms of Use

### Chapter 1: General Provisions

#### Article 1: Introduction

Welcome to CryptoHunter World! These Terms of Use govern your use of our application and services. By accessing or using our Service, you agree to be bound by these Terms. If you do not agree to these Terms, please refrain from using our Service.

CryptoHunter World is a Web3 lifestyle app launched by Blokfield.INC (the "Company"). The app allows users to accumulate tokens by walking, jogging, or running outdoors.

Access to and use of the App and the services available through the App (collectively, the "Services") are subject to the following terms, conditions, and notices ("Terms of Use"). By using the Services, you agree to comply with all of the Terms of Use, as updated by us from time to time. It is your responsibility to check this page regularly for any changes to the Terms of Use.

#### Article 2: Amendments to Terms of Use

The Company reserves the right to amend these Terms of Use at any time. Amendments will become effective immediately upon being posted on the App or through the Services. Your continued use of the App and the Services following such notification constitutes your agreement to be bound by the amended Terms of Use.

#### Article 3: Eligibility

To use our Services, you must be at least 15 years old. By using the Services, you confirm that you meet this age requirement. If it is determined that you are under 15, we may suspend or terminate your account immediately.

By continuing to use the Services, you assure us that you are at least 15 years of age and fully understand and agree to these Terms.

### Chapter 2: Service Agreement

#### Article 4: Conclusion of the Service Agreement

* **Membership Registration**: Users apply for membership by completing the registration form provided by the Service and agreeing to these Terms.
* **Approval and Rejection**: The Company may reject an application for membership or cancel an approved membership if any of the following conditions are met:
  1. The applicant is under 15 years of age.
  2. The applicant has previously had membership revoked.
  3. The registration information provided by the applicant is false, incorrect, or incomplete.
  4. The applicant resides in a country where the Company does not offer services.
  5. The applicant has repeatedly failed to authenticate their password or biometric information.
  6. The Company determines that approving the membership could cause business or technical issues for the Service.
  7. Other reasons deemed appropriate by the Company.
* **Postponement of Approval**: The Company may postpone membership approval if there are no available service facilities or if technical or business issues arise.
* **Truthful Information**: Users must provide accurate and truthful information when using the Service. The Company may request additional information from users as necessary to provide the Services.

#### Article 5: Privacy Policy

Our privacy policy, which sets out how we will use your personal information, can be found at <https://docs.cryptohunter.world/policies/privacy>. By using the App, you consent to our collection, storage, use, and disclosure of your personal information as set out in the privacy policy and warrant that all data provided by you is accurate.

We are committed to protecting your privacy and complying with the General Data Protection Regulation (GDPR). This means that we will only collect and process your personal data where we have a legal basis to do so, and we will take appropriate measures to protect your information. You have certain rights regarding your personal data, including the right to access, correct, and delete your data, as well as the right to object to or restrict certain types of data processing.

If you have any concerns about how we handle your data or wish to exercise any of your rights under GDPR, please refer to our privacy policy or contact our Data Protection Officer at <contact@cryptohunter.world>.

#### Article 6: Purchases

The Company may offer certain products and services for purchase through the Apple App Store, Google Play, or other authorized external platforms (each an "External Service"). Any purchases made through these platforms are referred to as "External Service Purchases."

When making a purchase, you may pay through your External Service account, such as your Apple ID or Google Play account. Your External Service account will be charged according to the terms disclosed at the time of purchase and the general terms applicable to that account. Sales tax may also be applied based on your location and may change over time.

If your External Service Purchase includes an automatically renewing subscription, your account will continue to be charged periodically until you cancel the subscription. To cancel or manage your subscription, you must log into your External Service account and follow the provided instructions. This is necessary even if you have deleted your account with us or removed the App from your device.

If you initiate a chargeback or reverse a payment made with the Company or your External Service account, the Company reserves the right to terminate your subscription immediately. All purchases are final and non-refundable unless applicable laws in your jurisdiction provide for refunds.

#### Article 7: Third-Party Links

The App may contain links to third-party websites or applications ("External Sites") that are not operated or controlled by the Company. The Company does not assume responsibility for the content, operations, or practices of these External Sites, and the inclusion of such links does not imply endorsement. The Company disclaims liability for any issues or damages arising from the use of these External Sites. Users are encouraged to review the terms of use and privacy policies of any External Sites they visit.

### Chapter 4: General Provisions of the Service

#### Article 8: Content of the Service

The Company provides the following services:

1. **Primary Services**: All services within CryptoHunter World, including step counting, token distribution based on step counts, and the exchange of tokens.
2. **Service Agreement**: The service usage agreement is considered established when the user agrees to these Terms, downloads the Company's content, or accesses the content through the network. However, some services may commence from a specified date as determined by the Company.
3. **Additional Services**: The Company may offer supplementary services in addition to the ones specified in these Terms. Some of these services may be provided for a fee.
4. **Special Agreements**: The Company may request users to agree to separate terms for specific services. Users can access these services only after agreeing to the respective terms and receiving approval from the Company.

#### Article 9: Provision of Services

1. **Service Availability**: The Company aims to provide services 24/7, 365 days a year. However, services may be temporarily unavailable due to reasons such as regular system maintenance, server upgrades, or network issues. In such cases, advance notice will be provided on the initial screen of each service or in the content's notices.
2. **Emergency Situations**: The Company reserves the right to temporarily restrict or suspend services without prior notice due to urgent, unavoidable reasons. Users will be informed of the reasons for such interruptions afterward.
3. **Regular Maintenance**: To ensure stable service, the Company may conduct regular maintenance. Details regarding the schedule and duration will be announced on the initial screen of each service or in the content's notices.
4. **Force Majeure**: If the Company is unable to provide normal services due to circumstances beyond its control—such as war, civil unrest, natural disasters, or national emergencies—services may be suspended. Users will be informed of the reasons and duration either in advance or afterward.
5. **Access to Services**: The Company provides the service through dedicated applications or networks for compatible devices. Users can access the service by downloading and installing the application or using the network.

#### Article 10: Token Exchange

1. **User Discretion and Responsibility**: Users may exchange their tokens through liquidity pools on the blockchain. However, users must understand the risks involved and undertake all transactions at their own discretion and responsibility.
2. **Decentralized Exchanges**: The Company provides a token exchange service using liquidity pools created on decentralized exchanges. These exchanges operate without direct control or review by the Company. All token transactions are performed at the user's discretion, and users must carefully evaluate all relevant information—such as token details, issuer background, and associated risks—before proceeding with any exchange.
3. **Exchange Rate and Pricing**: Token prices in the exchange service are determined by the exchange rate within the liquidity pool. Prices displayed within the Company's Token Exchange service may differ from those on other exchanges and are not guaranteed to match. The service includes safety measures to execute transactions within a defined range of the prevailing exchange rate to minimize potential losses due to market fluctuations. However, users must always confirm the exchange rate before executing a transaction.
4. **Liability Disclaimer**: The Company is not responsible for any loss of assets or property resulting from user transactions, including but not limited to unmet profit expectations or inherent transaction risks. Users should carefully assess potential losses due to price and exchange rate fluctuations before using the service.
5. **Accuracy in Transactions**: Users are responsible for entering correct deposit addresses or memos during asset deposits. Failure to do so may result in asset loss, for which the Company is not liable.
6. **Information Provided**: Information provided by the Company, such as expected returns or current token prices, is intended to assist users but does not constitute investment advice or a solicitation for trading. The Company strives to provide timely and accurate information but does not guarantee the accuracy, suitability, or timeliness of such information.
7. **Service Functionality**: The Company does not guarantee the functionality or continuity of Token Exchange features. Services may be added, modified, or removed at any time, and users will be notified in advance if a service is permanently discontinued.
8. **Third-Party Services**: The Company is not responsible for third-party services, including blockchain platforms, used in connection with the Token Exchange service.
9. **Technology and Security**: The service is designed to interact with the blockchain via automated smart contract code, providing a secure and transparent platform. However, due to software complexity and technological limitations, the integrity of the code cannot be fully guaranteed. There may be errors in smart contracts, leading to potential risks like hacking or asset theft.
10. **Service Interruptions**: The Company makes every effort to maintain blockchain synchronization. However, service interruptions or termination may occur without prior notice due to force majeure, network failures, system maintenance, transaction congestion, or other unforeseeable events. In such cases, 24-hour service is not guaranteed, and the Company will not be liable for service unavailability unless there is intent or gross negligence on the part of the Company.
11. **Force Majeure**: In the event of force majeure situations, users may encounter errors in numerical displays, temporary service unavailability, connection issues, or interrupted transactions. The Company will not be liable for such issues to the extent permitted by law.

#### Article 11: Service Modification and Termination

1. **Service Modification**: The Company reserves the right to modify the services provided for operational or technical reasons. Users will be informed of the specifics of any modified services and the implementation date in advance, via notifications on the initial screen of the service. In situations where prior notice is not possible due to critical bugs, server equipment failures, or urgent security issues, the Company may provide notification after the fact.
2. **Service Discontinuation**: The Company may discontinue the provision of all or part of its services due to factors such as changes in market conditions, technical requirements, a decline in user interest, or other operational or urgent considerations. In such cases, the Company will notify users 30 days in advance via the initial screen of each service or through announcements within the content. Users are not entitled to refunds or compensation for unused or expired paid items, including flat-rate or subscription items, when a service is terminated.
3. **Liability Limitation**: The Company is not liable for any issues arising from service modifications or termination that are not caused by the Company's intent or negligence.

#### Article 12: Restrictions on Service Use

Users shall not engage in the following actions, and if they do, the company may take measures such as restricting the user's service use, deleting related content (posts, photos, videos, etc.), or other appropriate actions in accordance with the procedures outlined in Article 13, paragraph 2.

1. **False Information**: Providing or registering false information in any part of the service or attempting to deceive others.
2. **Identity Theft**: Engaging in identity theft or impersonating another individual.
3. **Account Misuse**: Sharing or renting one's account with others.
4. **Unauthorized Modifications**: Modifying company programs, hacking company servers, altering website content, or using the service in unauthorized ways without explicit permission from the company.
5. **Exploitation of Bugs and Malware**: Exploiting bugs, transmitting, posting, or distributing viruses, malware, or data intended to disrupt the normal operation of software, hardware, or communication equipment.
6. **Interference with Service**: Blocking or circumventing advertisements within the service, using abnormal operation methods or devices, or otherwise interfering with the normal operation of the service.
7. **Unsolicited Advertising**: Transmitting advertisements against the recipient's explicit refusal or information prohibited by law.
8. **Illegitimate Cyber Asset Transactions**: Obtaining, transferring, or trading steps or cyber assets through unauthorized or non-physical activities.
9. **Deliberate Service Disruption**: Intentionally harming the service or interfering with its operation.
10. **Unauthorized Commercial Activities**: Engaging in business activities through the service without prior approval from the company.
11. **Unauthorized Use of Service Information**: Replicating or distributing information obtained through the service for purposes other than personal use, including reproduction, publication, or broadcasting, without the company's prior approval.
12. **Violation of Intellectual Property Rights**: Transmitting, posting, or otherwise distributing information that infringes upon the rights of others, including patents, trademarks, copyrights, or other intellectual property rights, without permission.
13. **Distribution of Obscene Content**: Distributing obscene information in violation of relevant laws, including the Youth Protection Act.
14. **Invasion of Privacy**: Transmitting, posting, or otherwise distributing information that harms or infringes upon the privacy or reputation of others.
15. **Harassment**: Harassing or threatening other users, or causing sustained pain or inconvenience to specific users.
16. **Sexually Explicit Content**: Transmitting, posting, or otherwise distributing sexually explicit content or linking to obscene sites without permission.
17. **Unauthorized Collection of Personal Information**: Collecting or storing other users' personal information without the company's approval.
18. **Impersonation**: Pretending to be company employees, administrators, or other individuals, or using someone else's identity to post messages or send emails.
19. **Criminal Activities**: Engaging in or being associated with activities objectively deemed to be criminal.
20. **Multiple Account Usage**: Using multiple accounts under one user or using another person's account without permission.
21. **Violation of Laws and Policies**: Engaging in any actions that violate relevant laws or the service's policies.

If users cause damage to the company due to these prohibited actions, they shall be liable for any damages incurred.

#### Article 13: Termination of Agreement and Suspension of Service Use, etc.

* **Contract Termination**:\
  Users may terminate the contract at any time by withdrawing from the service membership if they no longer wish to use the service. Upon withdrawal, the process is immediate, and users will lose access to their content and cyber assets, making any further use, transfer, or disposal impossible.
* **Violation of Terms**:\
  If a user violates the terms specified in Article 9, Article 16, Paragraph 1, or the operational policies separately established for each service, the company may terminate the service contract or suspend service use for a specified period as follows. The company will provide a reasonable period for the user to apply for an objection or correction through the specified procedure. If the user's reasons are not justified or corrected, the company will notify the user by email. However, in cases requiring urgent action (e.g., directly impacting the value of other users' cyber assets or violating laws), the company may suspend service use and notify the user afterward. In conflicts between this article and Article 16, Paragraph 1, this article shall take precedence.
* **Consequences for Violations**:

| **Classification**                       | **Detailed Description**                                                                                                                                                                                                                          | **Consequence**              |
| ---------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------- |
| **Abusive Behavior**                     | <p>(1) Simultaneously measuring and generating multiple exercise records through multiple accounts or devices.<br>(2) Recording steps or acquiring cyber assets through non-physical activities (e.g., mechanical devices).</p>                   | Permanent account suspension |
| **Disruption of Service Operation**      | <p>(1) Impersonating the company, its employees, or administrators.<br>(2) Spreading false information or causing confusion, disrupting the service. If significant harm is caused, a permanent ban may be imposed as a first-level sanction.</p> | Permanent account suspension |
| **Inappropriate Nickname Usage**         | Creating discomfort for others by using inappropriate or offensive nicknames.                                                                                                                                                                     | Permanent account suspension |
| **Unauthorized Program Creation/Usage**  | <p>(1) Creating, using, or distributing unauthorized programs ("illegal programs") that bypass or disrupt service protection measures.<br>(2) Modifying or exploiting company programs.<br>(3) Publicizing or distributing illegal programs.</p>  | Permanent account suspension |
| **Exploitation of Bugs**                 | <p>(1) Exploiting service errors for personal gain or causing harm to others.<br>(2) Exploiting bugs that impact the service ecosystem.</p>                                                                                                       | Permanent account suspension |
| **Illicit Trading**                      | Acquiring, transferring, or trading cyber assets through unauthorized methods.                                                                                                                                                                    | Permanent account suspension |
| **Account Hijacking**                    | Unauthorized disclosure or distribution of another user's personal information.                                                                                                                                                                   | Permanent account suspension |
| **Personal Information Leakage**         | Unauthorized disclosure or distribution of another user's personal information.                                                                                                                                                                   | Permanent account suspension |
| **False Information Registration/Usage** | <p>Providing false personal information or persistently using outdated information.<br>※ If an account is restricted due to using another person's information, restriction can be lifted after undergoing identity verification.</p>             | Permanent account suspension |
| **Attempted Fraud**                      | <p>Engaging in or attempting to commit fraud.<br>※ Attempted fraud by impersonating an administrator or company employee may result in immediate permanent suspension.</p>                                                                        | Permanent account suspension |
| **Illegal Activities**                   | Involvement in money laundering, unfair trading, criminal activities, or any actions reasonably suspected of violating the law.                                                                                                                   | Permanent account suspension |

* **Repeat Offenses**:\
  In cases of repeated policy violations or illegal activities that significantly impact the service ecosystem, all accounts under the same user may face permanent restrictions.
* **Asset Access Restriction**:\
  If a user’s service usage is suspended due to reasons attributable to the user, they may be restricted from accessing their cyber assets during the suspension period. The company is not responsible for any losses due to fluctuations in the value of the user's cyber assets during this period.
* **Final Termination**:\
  If the user's service usage is permanently restricted or terminated due to violations, the user will lose access to their cyber assets, and the company will not bear any responsibility towards the user.

### Chapter 5. Indemnification and Disclaimer

#### Article 14. Indemnification

1. The Company shall not be liable for any damages incurred by the User in connection with the use of the Service, except where the damage is caused by willful misconduct or negligence on the part of the Company.
2. If a User violates these Terms and causes damages to the Company, the User shall compensate the Company for all related damages incurred.
3. Should a User’s illegal activities or violations of these Terms result in claims, lawsuits, or disputes from third parties, the User shall indemnify the Company at their own expense. If the Company incurs damages as a result, the User is responsible for full compensation.
4. In cases where the Company has partnered with a third-party service provider and the User experiences damages due to the fault of the third-party service provider after agreeing to its terms of use, the third-party provider shall be liable for any damages.

#### Article 15. Exemption Clause

1. The Company is exempt from liability for any service disruptions due to force majeure events or situations beyond the Company's control that prevent the provision of services.
2. The Company shall not be liable for damages caused by unavoidable service interruptions, including those due to maintenance, replacement, inspections, or construction, unless caused by willful misconduct or negligence by the Company.
3. The Company is exempt from liability for service interruptions or damages resulting from reasons attributable to the User, except where the User provides a justifiable reason.
4. The Company is not responsible for service interruptions caused by failures of mobile network providers, unless the failure is due to the Company’s willful misconduct or negligence.
5. The Company is not liable for issues caused by the User’s device environment or network conditions outside of the Company's control.
6. The Company is not responsible for the accuracy, reliability, or content of any information, data, or facts posted by Users in the Service, unless the Company has engaged in willful misconduct or negligence.
7. The Company is not responsible for any disputes or losses resulting from transactions between Users.
8. The Company is not liable for any issues arising from inaccurate or undisclosed personal information provided by the User.
9. The Company does not guarantee that the User will achieve specific benefits from using the Service and is not responsible for any resulting losses.
10. The Company is not responsible for the deletion of User content resulting from the User’s account withdrawal, as per Article 13, paragraph 1.

#### Article 16. Jurisdiction and Governing Law

1. Any disputes arising between the Company and the User in connection with the Service shall be resolved through amicable negotiation between the parties.
2. Any matters not specified in these Terms shall be governed by the relevant laws and regulations.
3. In the event that a legal dispute arises, the competent court shall be determined according to the procedures prescribed by law.


